Unnamed NPCs (Hollow Knight)

This is a list of NPCs that are do not have an official name in-game. Some have names in the files that are commonly used, and others are referred to by their location or occupation.

Hot Spring bugs
After the Mantis Claw has been acquired, two bugs, similar to the ones in the grandstand of the Colosseum of Fools, appear bathing in the Hot Spring in the Forgotten Crossroads and exchanging gossip. Upon approaching them, they fall silent. If they are splashed with water they react by grumbling and withdrawing further into the water. Using the Dream Nail on them reveals some information about the Colosseum of Fools:


 * "Another weak one. I'd suggest it try its nail within the Colosseum, though it'd no doubt be squashed in an instant."



Distant Villagers
The Distant Villagers, named "Royal" and "Fake" in files, are found in the entrance room to the Beast's Den in the Distant Village of Deepnest.

They can be listened to and all soothingly try to convince the Knight to sit on the Bench in the middle of the room. However, after the Knight sits on it, they are then stuck there by webs, and all the Distant Villagers converge upon the Bench, causing the music to distort and the screen to fade to black. After a series of violent sound effects and a loud roar, the Knight is then transported into Beast's Den.

After the Knight has been transported into Beast's Den or when Herrah has been defeated, the Distant Villagers abandon their cloaks and shells and are never seen again.

Listening to them gives the following dialogue, from left to right:


 * "Greetings. You are very tired. Sit and rest."
 * "We are friends. Welcome. Sit and rest."
 * "Please sit and rest."
 * "It is warm and safe. Sit and rest."
 * "Welcome. You need rest. Sit and rest."



Grimmsteed
Two faithful bugs with a similar appearance to Willoh, named "Grimmsteed" in game files, sit silently in front of the Grimm Troupe's main tent, waiting for the performance to begin. They are possibly the ones who pull the Troupe's caravan.

They arrive together with the Troupe, when the Nightmare Lantern is lit. They disappear after Nightmare King Grimm has been defeated or the Troupe is banished.

They do not speak, but using the Dream Nail on them gives the following dialogue lines:


 * "A new land. Different from the last. How many more will we see?"
 * "The roads between are dark and long, but the Master's light will always guide us."



Mace Bug
After defeating False Knight in the Forgotten Crossroads, the head of his mace is revealed to be a living creature, named in the files "Mace Head Bug". It can be hit to send it rolling in a direction while also stunning it, but it does not take damage and simply scurries off-screen when it gets the chance. Hitting it with the Nail does not grant SOUL, though hitting it with the Dream Nail does.

Using the Dream Nail on it also gives the following dialogue:


 * "Free at last!"