Trial of the Conqueror

From Hollow Knight Wiki

The Trial of the Conqueror is the second trial in the Colosseum of Fools available to The Knight.

Trial of the Conqueror. Fight for Geo and a rare metal.

Requires  450 and completing the Trial of the Warrior to open.

Upon clearing it for the first time, the Knight receives a Pale Ore,  2000-2020, and the Conqueror achievement. Subsequent victories reward  2000-2020.

Tips

Remember to heal at least once between waves.

As with all other Colosseum trials, Nail Arts are invaluable in dealing with enemies such as Armoured Squits. This is especially true during the floorless sections.

Using the Mantis Claw or the Crystal Heart to stay on the upper left or right walls on Waves 6 and 7 allows the Knight to avoid all 4 Belflies. Ignore the Heavy Fool, as either the Belflies or the spikes below will take care of it.

The Battle Obbles at Wave 16 can be Dream-nailed for Soul. This allows the Knight to enter Wave 17 with full SOUL and health.

The Dream Wielder and Quick Focus Charms are especially useful for the later waves.

For tips with Wave 17, the Oblobbles, see Oblobbles.

Enemy Waves

Wave 1
Transition: None
  Heavy Fool, centre
  Winged Fool, left

  Winged Fool, right

  Winged Fool, top centre

  Heavy Fool, centre

Wave 2
Transition: Platforms rise up.
  Armoured Squit, top left

  Armoured Squit, top right

Wave 3
Transition: Spikes cover the floor.
  Armoured Squit, top left

  Armoured Squit, top right

Wave 4
Transition: Two platforms fall away, leaving only a single platform in the centre.
  Winged Fool, top left
  Armoured Squit, right
Wave 5
Transition: Six more platforms rise up all around the arena.
  Primal Aspid, left

  Armoured Squit, top right

Defeating one of these enemies spawns the next row.
  Armoured Squit, left

  Primal Aspid, top right

Defeating two enemies spawns the next row.
  Volatile Gruzzer, top left

  Volatile Gruzzer, top right
  Volatile Gruzzer, top centre

Defeating two enemies spawns the next row.
  Volatile Gruzzer, top centre

  Volatile Gruzzer, centre

Wave 6
Transition: A triple platform rises up in the centre and the other platforms go away.
  Heavy Fool, right
  Belfly, left

  Belfly, right
  Belfly, centre

Wave 7
Transition: Two platforms go away, leaving only one platform in the centre.
  Belfly, centre
Wave 8
Transition: The platforms and spikes go away, returning the arena to its original state.
  Hopper x4

(one after another)

Defeating two enemies spawns the next row.
  Hopper x4

(one after another)

  Great Hopper, top centre
Wave 9
Transition: The walls close in to about 25% of the arena's original floor space.
  Great Hopper, top centre
Wave 10
Transition: The walls return to their original width and the ceiling drops to about 50% of the arena's original height.
  Grub Mimic, centre
Wave 11
Transition: The ceiling returns to its original height and a single platform rises up in the centre.
  Shielded Fool, left

  Shielded Fool, right

  Winged Fool, top centre

Defeating two of these enemies spawns the next row (and the platform goes away).
  Winged Fool, top centre
  Heavy Fool, centre

  Armoured Squit, top left

Defeating one of these enemies spawns the next row.
  Armoured Squit, top right
Wave 12
Transition: The walls close in to about 50% of the arena's original floor space.
  Heavy Fool, centre
  Winged Fool, top centre
Wave 13
Transition: Spikes cover the floor.
  Armoured Squit, centre
  Winged Fool, centre
  Armoured Squit, centre

  Armoured Squit, top centre

Wave 14
Transition: The walls return to their original state, 3 platforms rise up, and spikes cover the floor.
  Winged Fool, left

  Winged Fool, right

  Winged Fool, top centre

  Armoured Squit, top left
  Armoured Squit, top right

Wave 15
Transition: The arena returns to its original state before 4 platforms rise up.
  Battle Obble, left

  Battle Obble, right
  Battle Obble, centre
  Battle Obble, top centre

Defeating two of these enemies spawns the next row.
  Battle Obble, top left

  Battle Obble, top right

Defeating two of these enemies spawns the next row (and spikes cover the floor).
  Battle Obble, top left

  Battle Obble, top right
  Battle Obble, bottom centre

Wave 16
Transition: The spikes and platforms go away and the ceiling drops to about 50% of the arena's original height.
  Battle Obble x2, left

  Battle Obble, right
  Battle Obble, bottom right

Wave 17
Transition: The ceiling rises to about 75% of the arena's original height.
  Oblobbles, top left

  Oblobbles, top right

Achievements

  Conqueror
Complete the Trial of the Conqueror.
15G