Trial of the Warrior
The Trial of the Warrior is the first trial in the Colosseum of Fools available to the Knight.
Trial of the Warrior. Fight for Geo and a Charm Notch. |
Upon clearing it for the first time, the Knight receives a Charm Notch, 1000-1024, and the Warrior achievement. Subsequent victories reward 1000-1024.
Zote the Mighty only appears as the final opponent after he has been saved in Greenpath and Deepnest and can only be defeated in the trial once.
Tips
For the Shielded Fools in wave 1, they can be hit once as soon as they spawn.
For wave 2, the Sharp Baldurs can be triggered one at a time. This will give time to heal.
The Sturdy Fools in wave 3 can be killed using the same strategy as Husk Miners.
For waves 4 and 5, rush the Primal Aspids down. By staying on the rightmost or leftmost platforms there is a window to heal.
For wave 6, the Sturdy Fools on the top platforms are no hassle and they can be easily avoided by using the Shape of Unn Charm.
In wave 7, get onto the highest platform to easily kill the Primal Aspids without being harmed by the Sharp Baldurs.
Enemy Waves
Wave 1 | |
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Transition: None | |
Shielded Fool, left | |
Shielded Fool, left |
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Sharp Baldur, left Sharp Baldur, right |
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Wave 2 | |
Transition: 5 platforms rise up. | |
Sharp Baldur x2, left Sharp Baldur, top centre |
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Wave 3 | |
Transition: The platforms go away, returning the arena to its original state. | |
Sturdy Fool, centre | |
Sturdy Fool, left |
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Wave 4 | |
Transition: 3 platforms rise up. | |
Primal Aspid, left Primal Aspid, right |
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Wave 5 | |
Transition: 2 more platforms rise up and spikes cover the floor. | |
Primal Aspid, top left |
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Wave 6 | |
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the centre. | |
Sturdy Fool, top left |
Defeating one of these enemies spawns the next row. |
Sturdy Fool, centre | |
Wave 7 | |
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels. | |
Defeating one of these enemies spawns the next row. | |
Sharp Baldur, centre of middle platform | Defeating one of these enemies spawns the next row. |
Sharp Baldur, centre of bottom platform | |
Wave 8 | |
Transition: Platforms drop away until there's only a double platform. | |
Vengefly x2, left Vengefly x2, right |
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Vengefly King, top right | |
Wave 9 | |
Transition: The platforms and spikes go away, returning the arena to its original state. | |
Sturdy Fool, left |
Defeating one of these enemies spawns the next row. |
Shielded Fool, centre | Defeating one of these enemies spawns the next row. |
Primal Aspid, centre | Defeating one of these enemies spawns the next row. |
Shielded Fool, left | Defeating one of these enemies spawns the next row. |
Sturdy Fool, right | Defeating one of these enemies spawns the next row. |
Primal Aspid, left | |
Sharp Baldur, right | |
Wave 10 | |
Transition: The ceiling drops down to about 10% the height of the arena. | |
Sharp Baldur, left | |
Sharp Baldur, right | |
Sharp Baldur, left | |
Wave 11 | |
Transition: The ceiling rises to about 50% the height of the arena. | |
Volatile Gruzzer, left Volatile Gruzzer, right |
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Volatile Gruzzer, left |
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Gruz Mother, left Gruz Mother, right |
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Wave 12 | |
Transition: The ceiling rises, returning the arena to its original state. | |
Zote the Mighty | After Zote is defeated the first time, he returns to Dirtmouth, and the Trial no longer has this wave. |
Achievements
Warrior | |
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Complete the Trial of the Warrior. 5G |