Trial of the Warrior

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Trial of the Warrior. Fight for Geo and a Charm Notch.

The Trial of the Warrior is the first trial in the Colosseum of Fools available to the Knight.

Requires  100 to open.

Upon clearing it for the first time, the Knight receives a Charm Notch,  1000-1024, and the Warrior achievement. Subsequent victories reward  1000-1024.


Zote the Mighty only appears as the final opponent after he has been saved in Greenpath and Deepnest and can only be defeated in the trial once.

Tips

For the Shielded Fools in wave 1, they can be hit once as soon as they spawn.

For wave 2, the Sharp Baldurs can be triggered one at a time. This will give time to heal.

The Sturdy Fools in wave 3 can be killed using the same strategy as Husk Miners.

For waves 4 and 5, rush the Primal Aspids down. By staying on the rightmost or leftmost platforms there is a window to heal.

For wave 6, the Sturdy Fools on the top platforms are no hassle and they can be easily avoided by using the Shape of Unn Charm.

In wave 7, get onto the highest platform to easily kill the Primal Aspids without being harmed by the Sharp Baldurs.

Enemy Waves

Wave 1
Transition: None
Shielded Fool, left
Shielded Fool, left

Shielded Fool, right

Sharp Baldur, left

Sharp Baldur, right

Wave 2
Transition: 5 platforms rise up.
Sharp Baldur x2, left

Sharp Baldur, top centre
Sharp Baldur, bottom centre
Sharp Baldur, top right

Wave 3
Transition: The platforms go away, returning the arena to its original state.
Sturdy Fool, centre
Sturdy Fool, left

Sturdy Fool, right

Wave 4
Transition: 3 platforms rise up.
Primal Aspid, left

Primal Aspid, right

Wave 5
Transition: 2 more platforms rise up and spikes cover the floor.
Primal Aspid, top left

Primal Aspid, top right

Wave 6
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the centre.
Sturdy Fool, top left

Sturdy Fool, top right

Defeating one of these enemies spawns the next row.
Sturdy Fool, centre
Wave 7
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels.

Primal Aspid, bottom left
Primal Aspid, top right

Defeating one of these enemies spawns the next row.
Sharp Baldur, centre of middle platform Defeating one of these enemies spawns the next row.
Sharp Baldur, centre of bottom platform
Wave 8
Transition: Platforms drop away until there's only a double platform.
Vengefly x2, left

Vengefly x2, right

Vengefly King, top right
Wave 9
Transition: The platforms and spikes go away, returning the arena to its original state.
Sturdy Fool, left

Sturdy Fool, right

Defeating one of these enemies spawns the next row.
Shielded Fool, centre Defeating one of these enemies spawns the next row.
Primal Aspid, centre Defeating one of these enemies spawns the next row.
Shielded Fool, left Defeating one of these enemies spawns the next row.
Sturdy Fool, right Defeating one of these enemies spawns the next row.
Primal Aspid, left
Sharp Baldur, right
Wave 10
Transition: The ceiling drops down to about 10% the height of the arena.
Sharp Baldur, left
Sharp Baldur, right
Sharp Baldur, left
Wave 11
Transition: The ceiling rises to about 50% the height of the arena.
Volatile Gruzzer, left

Volatile Gruzzer, right

Volatile Gruzzer, left

Volatile Gruzzer, right
Volatile Gruzzer, centre

Gruz Mother, left

Gruz Mother, right

Wave 12
Transition: The ceiling rises, returning the arena to its original state.
Zote the Mighty After Zote is defeated the first time, he returns to Dirtmouth, and the Trial no longer has this wave.

Achievements

Warrior
Complete the Trial of the Warrior.
5G

Quests

Grimm TroupeDelicate FlowerTrials (WarriorConquerorFool)
Pantheons (The MasterThe ArtistThe SageThe KnightHallownest)