Bench (Silksong)

From Hollow Knight Wiki
(Redirected from Bellshrine)
Jump to navigation Jump to search
Ahh, the shining bench has risen for us! Pharloom's kindness to we pilgrims is inexhaustible! Please rest, red maiden, and fear not. Our kingdom watches over us all!
Sherma

Benches are save points throughout Pharloom that Hornet can rest on to automatically:

Hornet can also perform special actions in the INVENTORY menu while resting on a Bench:

Locations and Prices

Locations of all Benches in Pharloom

There are 84[Note 5] Benches across Pharloom, including temporary Benches like Shakra's. Hornet can purchase a set of Bench Pins from Shakra for  60, which marks the locations of all discovered Benches on any acquired Maps.

Many Benches require Rosaries to use.[1] Bell Benches outside of Bellshrines are permanently unlocked after a one-time fee, while the Toll Benches in Underworks charge a toll for every visit. If a Bench has a toll that has not been paid, or is unusable due to a trap, its Bench Pin is greyed out.

Location Price
Underworks  15 per use
The Marrow  30
Deep Docks
Far Fields
Shellwood  40
Blasted Steps (Bellway)
Sinner's Road
Blasted Steps (Entrance)  60
Mount Fay
Bilewater
Putrified Ducts

Bellshrines

There are six Bellshrines scattered across Pharloom. When activated by hitting a lever on the floor, a large mechanism swings the bell, ringing it four times before unlocking a permanent Bench. Activating the first five Bellshrines is necessary to complete the OPEN: Grand Gate objective and fight the Last Judge, as an entry point to Act 2.

The first five Bellshrines are found in The Marrow, Deep Docks, Greymoor, Bellhart, Shellwood; the sixth is at Songclave, called the "First Shrine", where it is used to summon Pilgrims.

Gallery

Sprites

Screenshots

Trivia

  • Some Benches in Pharloom are primed with a trap, or require additional steps to be made functional:
    • A Bench in northern Hunter's March has a pressure plate beneath it, activating a spike trap when Hornet sits on it. The trap can be deactivated by striking a hidden lever to the left, allowing the Bench to function normally.[2]
    • A Bench in western Sinner's Road jams and fails to emerge fully after the Rosary toll is paid. It must be repaired by destroying the vines jamming the mechanism in a hidden room to the left.[3]
    • A Bench in northern Bilewater collapses into a pit of muckmaggot-infested water when Hornet sits on it. This Bench cannot be made functional, and is no longer marked on the Map after being broken.
  • The tune that is played by the bells when activating a Bellshrine is the Dies irae melody, used extensively throughout the game's soundtrack.
  • The Bellshrine in Bellhart is the largest of all the Bellshrines, and is the only one with the bell set in a background layer, where Hornet is unable to hit it.
  • Without skips, it is impossible to reach the OPEN: Grand Gate objective without having rung any Bellshrines; even without the Needolin, The Marrow Bellshrine is still required to be rung in order to access Swift Step, which is otherwise required to progress.
  • While sitting at a bench, time does not pass for such purposes as the Crawbell, or Styx.
  • In early pre-release footage of Hollow Knight: Silksong, bells in the Bellshrines would have a rune appear on them while ringing.[4] This is very likely connected to the cut Strung to Serve ending.
  • The paid bench in southwest Mount Fay produces a unique sound when its bells are rung, resembling sleigh bells.

History


Notes

  1. Red Tools which don't require Shell Shards: Note: Flea Brew costs  10 to repair a broken bottle.
  2. Only affects Fractured Mask, Reserve Bind and Wreath of Purity.
  3. Can only occur after Hornet:
  4. Can only occur after Hornet: The chance is initially 20%, increasing by 5% whenever Hornet acquires Silk Soar, one of the four Old Hearts or the Everbloom.
  5. Special considerations:
    • The double/triple Toll Benches in Underworks are counted as one Bench per room, as only one map marker appears for each.
    • The rotten Bell Bench in Bilewater is not counted, as the Bench is not functional.
    • On the map below, the two Benches at the Marrow's Flea Caravan and Survivor's Camp overlap due to sharing the same spot in different Acts.

References

  1. "A machine with a symbol of a bench."
    "Insert Rosaries?"
  2. Gilly: Ho, what clever traps the red-shells lay in defence of their lands! I've narrowly avoided a few nasty ends myself. It certainly adds a thrill to my investigations...
  3. Shakra: Do you see? How crass and frail that Citadel's machines! This one groans in pain at its very existence.
  4. Hollow Knight: Silksong Reveal Trailer