Enemy Gauntlets (Silksong)
Enemy Gauntlets are challenges in which Hornet must defeat enemies in order to access a new area, acquire an item, complete a Quest, or simply further the main story of the game. Most enemy gauntlets include multiple waves of enemies, and a select few feature feature a boss, generally as the last wave. Hornet is often, but not always, locked into the arena of the enemy gauntlet after entering, with the exits only opening once the gauntlet is fully completed. There are 48 enemy gauntlets in Hollow Knight: Silksong.
Table of Contents
Bilewater • Bone Bottom • Choral Chambers • Cogwork Core • Deep Docks • Far Fields •
Greymoor • High Halls • Hunter's March • The Marrow • Memorium • Sands of Karak • Shellwood •
Sinner's Road • The Slab • Underworks • Verdania • Whispering Vaults • Whiteward
Bilewater
Bilehaven
| Arena | Location |
|---|---|
| Groal the Great's enemy gauntlet as part of their boss encounter. Optional method to access to a southern portion of Putrified Ducts containing Huntress and the Key of Apostate. | |
| Reward | Theme |
Bench |
Cut Through (Main + Percussion + Vocals) (Groal the Great) |
| Waves | |
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Defeating both enemies triggers a Spike Ball trap which swings right to left. |
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| Defeating both enemies triggers 2 consecutive Spike Ball traps, the first swings left to right then vice versa. | |
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Bone Bottom
Chapel of the Wanderer
| Arena | Location |
|---|---|
| Enemy gauntlet in the centre of Chapel of the Wanderer. | |
| Reward | Theme |
| Waves | |
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Pilgrim Pouncer drops from the ceiling. |
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Pilgrim Hulk leaps out and bounces towards the centre. |
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Pilgrim Hulk leaps out and bounces towards the centre. |
Choral Chambers
| Arena | Location |
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| Enemy gauntlet at the west end of Choral Chambers. Defeating the gauntlet allows the Green Prince to be encountered in the room afterwards if he has been freed.
Clawmaidens in this gauntlet can be removed by destroying the Clawmaiden core. | |
| Reward | Theme |
| Waves | |
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| Defeating one enemy spawns the next row | |
Cogwork Core
| Arena | Location |
|---|---|
| Enemy gauntlet in the southeast of Cogwork Core. The arena begins with two platforms (centre and right), and the platforms change over the duration of the fight. | |
| Reward | Theme |
| Waves | |
| Right platform drops, two platforms rise up to the left and right of the centre platform. | |
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| Three middle platforms drop, two platforms rise up at right and left arena edges. | |
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| Both left and right platforms drop, one platform rises up in the centre. | |
| Two platforms rise up to the left and right of the centre platform. | |
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| Three middle platforms drop, two platforms rise up at right and left arena edges. | |
| Both left and right platforms drop, two platforms rise up in the centre. | |
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| Arena | Location |
|---|---|
| Enemy gauntlet in the northeast pipes of Cogwork Core. Only accessible after beginning Act 3 and required for progression. All enemies become black-threaded shortly after arriving. | |
| Reward | Theme |
| Waves | |
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Undercrank drops from the ceiling already black-threaded. |
| Arena | Location |
|---|---|
| Enemy gauntlet in the southeast of Cogwork Core. Arena walls expand outwards left and right after initiating the gauntlet. Only accessible in Act 3 and requires Silk Soar. | |
| Reward | Theme |
| Waves | |
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Deep Docks
| Arena | Location |
|---|---|
| Enemy gauntlet in the centre of Deep Docks. | |
| Reward | Theme |
Bench |
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| Waves | |
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| Arena | Location |
|---|---|
| Enemy gauntlet above the west entrance to Deep Docks, accessed from The Marrow. Arena platform is bordered by hot Smokerock which can damage enemies. Requires Cling Grip. | |
| Reward | Theme |
| Waves | |
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Both Beastflies charge out of either wall and bonk into each other in the centre. |
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Pilgrim Hulk leaps out and bounces towards the centre. |
| Both Beastflies charge out of either wall and bonk into each other in the centre. | |
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Beastfly charges out of the wall and travels across half the arena. |
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Both sets of Beastflies charge out of either wall and bonk into each other in the centre. Second set appears shortly after the first. |
| Arena | Location |
|---|---|
| Enemy gauntlet in the southeast area of Deep Docks. Requires Clawline. | |
| Reward | Theme |
| Waves | |
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Defeating one enemy spawns the next row. |
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Deep Diver drops down from ceiling. Defeating one enemy spawns the next row. |
Far Fields
| Arena | Location |
|---|---|
| Enemy gauntlet in the Skull Cave. Requires Clawline. Hornet begins the gauntlet by striking the explosive Flintflame in the arena. Doing so breaks the floor and leaves 2 platforms floating on lava. Once Hornet defeats the penultimate wave, the lava begins to rise, which can kill the enemies in the Final wave.
If Hornet, an enemy, or a projectile touches a platform, it is destroyed temporarily. If Hornet falls into the lava, she is transported onto an additional temporary platform in the very centre. | |
| Reward | Theme |
Cut Through (Main + Percussion) (Lava Escape) | |
| Waves | |
| Both enemies charge out of either wall and bonk into each other in the centre. | |
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| Defeating both enemies causes the lava to begin to rise. | |
| Appears during the lava escape sequence; will die to the rising lava. | |
| Arena | Location |
|---|---|
| Skarrsinger Karmelita's enemy gauntlet as part of her boss encounter. Requires Elegy of the Deep. | |
| Reward | Theme |
Skarrsinger Karmelita (Vocals + Main) (Skarrsinger Karmelita) | |
| Waves | |
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Defeating two enemies spawns the next row. |
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Defeating one enemy spawns the next row. |
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| Arena | Location |
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| Enemy Gauntlet in the northeast corner of Far Fields, right of Karmelita. Only accessible in Act 3 and requires Silk Soar. Hornet is not locked into the arena. | |
| Reward | Theme |
| Waves | |
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Starts off black-threaded. |
Greymoor
| Arena | Location |
|---|---|
| Enemy gauntlet in the tower west of Halfway Home. Required to access the western portion of Greymoor if entering from the Far Fields entrance; optional if entering from the Bellhart entrance. | |
| Reward | Theme |
| Waves | |
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| Arena | Location |
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| Act 3 enemy gauntlet which reuses the previous gauntlet's arena. All enemies become black-threaded shortly after arriving. | |
| Reward | Theme |
| Waves | |
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Craw Lake
| Arena | Location |
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| Enemy gauntlet in the watermound of Craw Lake. Requires Drifter's Cloak. | |
| Reward | Theme |
Required for Thread Storm, Threefold Pin, a Spool Fragment, a Bellshrine |
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| Waves | |
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| Arena | Location |
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| Crawfather's enemy gauntlet as apart of his boss encounter. Located in the lower level of the watermound. Requires Craw Summons. | |
| Reward | Theme |
Crawbell |
Cut Through (Main + Percussion) (Wave 5) Cut Through (Main + Percussion + Vocals) (Crawfather) |
| Waves | |
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Defeating one enemy spawns the next row. |
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| Defeating one enemy spawns the next row. | |
| The Crawfather himself can spawn other Jurors during his battle. | |
Halfway Home
| Arena | Location |
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| Enemy gauntlet beneath Halfway Home, only accesible after promising the Great Taste of Pharloom wish, and buying the Vintage Nectar from Creige. The gauntlet begins after attempting to pick up the Vintage Nectar at the bottom of the arena. | |
| Reward | Theme |
| Waves | |
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Bottom Skarr Stalker and Skarr Scout burst in from walls, increasing arena size. |
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Skarrgard bursts in from right wall, increasing arena size. Skarrgard can also destroy any platforms it hits with its swings. |
Chapel of the Reaper
| Arena | Location |
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| Enemy gauntlet in the centre of Chapel of the Reaper. | |
| Reward | Theme |
| Waves | |
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Drops in from ceiling. |
| Drops in from ceiling. | |
High Halls
The Forum
| Arena | Location |
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| Enemy gauntlet in The Forum, required to reach Conductor Ballador. Either Garmond and Zaza or Shakra can assist in this fight depending on either NPC's quest conditions.
Clawmaidens in this gauntlet can be removed by destroying the Clawmaiden core. | |
| Reward | Theme |
| Waves | |
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Clawmaiden arrives shortly after. |
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Defeating one enemy spawns the next row. |
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Drops down from the ceiling. |
| Defeating one enemy spawns the next row. | |
| Both drop down from the ceiling. The duo Choir Clappers have unique behaviour where only one can attack at a time while the other backs away. | |
| Arena | Location |
|---|---|
| Enemy gauntlet in The Forum accessible in Act 3 that reuses the previous gauntlet's arena. Hornet is not locked into the arena. All enemies start off black-threaded. | |
| Reward | Theme |
| Waves | |
| Minister descends shortly after initiating the Choir Clapper. | |
Hunter's March
| Arena | Location |
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| Enemy gauntlet at the entrance to Hunter's March. Hornet is not locked into the arena. | |
| Reward | Theme |
| Waves | |
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| Arena | Location |
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| Enemy gauntlet in the centre of Hunter's March. Shakra can assist in this challenge if Hornet has not visited Greymoor, Bellhart, or Shellwood. | |
| Reward | Theme |
| Waves | |
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Shakra arrives to assist after defeating this enemy. |
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| Arena | Location |
|---|---|
| Enemy gauntlet in the eastern end, accessible through either Hunter's March or Deep Docks. | |
| Reward | Theme |
| Waves | |
| One Skarr Scout immediately leaves, leaving only one. | |
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| Skarr Scout from first wave returns; Skarrwing arrives shortly after. | |
| Arena | Location |
|---|---|
| Enemy gauntlet at the northeast corner of Hunter's March. Hornet is not locked into the arena. Requires Cling Grip. | |
| Reward | Theme |
Curveclaw (If Mottled Skarr has been killed) |
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| Waves | |
| Spear Skarr drops from ceiling shortly after initiating the Skarrgard. | |
| Arena | Location |
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| Enemy gauntlet that reuses the previous gauntlet's arena. This enemy gauntlet only appears if the previous gauntlet's enemies have been cleared, and the Mottled Skarr has been killed afterwards. Hornet is not locked into the arena. Requires Drifter's Cloak and Cling Grip. | |
| Reward | Theme |
Curveclaw |
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| Waves | |
| Top right Spear Skarr drops from ceiling shortly after initiating the Spear Skarr. | |
| Arena | Location |
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| Act 3 enemy gauntlet in the centre of Hunter's March which reuses a previous gauntlet's arena. All enemies become black-threaded shortly after arriving. Required on the path to reach Skarrsinger Karmelita. | |
| Reward | Theme |
| Dark Descent | |
| Waves | |
The Marrow
| Arena | Location |
|---|---|
| Enemy gauntlet at the entrance to The Marrow. | |
| Reward | Theme |
| Waves | |
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Charges out of the wall and travels across half the arena. |
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Both enemies charge out of either wall and bonk into each other in the centre. |
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| Arena | Location |
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| Enemy gauntlet northeast of The Marrow's Bellway. Requires Cling Grip. | |
| Reward | Theme |
| Waves | |
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Pilgrim Groveller drops out of a sack and waits a moment before reviving. |
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Pilgrim Pouncer drops out of a sack shortly after previous enemy. |
Memorium
| Arena | Location |
|---|---|
| Enemy Gauntlet in the northeast corner of the Memorium. | |
| Reward | Theme |
| Waves | |
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Left Memoria arrives shortly after the first. |
Shellwood
| Arena | Location |
|---|---|
| Enemy gauntlet in the eastern side of Shellwood, beneath the toll bench. Required to access the western half of Shellwood if entering from the Bellhart entrance; optional if entering from the Wormways entrance. | |
| Reward | Theme |
| Waves | |
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Sands of Karak
Coral Tower
| Arena | Location |
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| First floor enemy gauntlet of the Coral Tower. Requires Elegy of the Deep.
Most Coral Tower gauntlet enemies arrive from within coral pillars that shoot out from the floor or ceiling; the position of each is telegraphed by rumbling dust. These coral pillars can damage both Hornet and enemies that get hit. | |
| Reward | Theme |
| Waves | |
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Defeating one enemy spawns the next row. |
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Conchflies burrow out of surfaces; middle Conchfly burrows up from the floor. Defeating two enemies spawns the next wave. |
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Defeating two enemies spawns the next row. |
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Defeating one enemy spawns the next row. |
| Defeating one enemy spawns the next row. | |
| Arena | Location |
|---|---|
| Second floor enemy gauntlet of the Coral Tower. | |
| Reward | Theme |
| Waves | |
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Defeating one enemy spawns the next row. |
| Defeating one enemy spawns the next row. | |
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Yumas spawned are not counted towards, and do not affect wave progression. |
| Coral spikes emerge to cover the left and right ends of the arena. | |
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Defeating one enemy spawns the next row. |
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Karak Gor will destroy any coral spikes they run into. |
| Coral spikes emerge to cover the left and right edges of the arena, as well as the centre. | |
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Defeating two enemies spawns the next row. |
| Conchflies burrow out of surfaces. | |
| Karak Gor will destroy any coral spikes they run into. | |
| Arena | Location |
|---|---|
| Third floor enemy gauntlet of the Coral Tower. | |
| Reward | Theme |
Shortcut to skip the first 3 floors |
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| Waves | |
| Defeating two enemies spawns the next row. | |
| Coral spikes emerge to cover the centre. | |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| Centre coral spikes disappear; new spikes emerge to cover left and right edges of the arena and both entire walls. | |
| Yumas spawned are not counted towards, and do not affect wave progression. | |
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Corrcrust Karaka are not damaged by the coral spikes. |
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| Karak Gor will destroy any coral spikes they run into. Alita arrives only after the right spikes have been cleared. | |
| Any remaining coral spikes disappear; new spikes emerge to cover the entire floor of the arena. | |
| Defeating three enemies spawns the next row. | |
| Karak Gor will destroy any coral spikes they run into. Kakri arrives a few moments after. | |
| Coral spikes emerge to cover both walls and ceiling. | |
| Yumas spawned are not counted towards, and do not affect wave progression. Yumamas are also not affected by coral spikes. | |
| Arena | Location |
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| Fourth floor enemy gauntlet of the Coral Tower, as well as Crust King Khann's enemy gauntlet as part of his boss encounter. The enemy gauntlet arena is comprised of three platforms over a pit of spikes. Crust King Khann is fought in his own separate arena. | |
| Reward | Theme |
Crust King Khann (Crust King Khann) | |
| Waves | |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| The coral pillar which spawns the next row destroys the middle platform. | |
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Defeating three enemies spawns the next row. |
| Defeating one enemy spawns the next row. | |
| Yumas spawned are not counted towards, and do not affect wave progression. | |
| Middle platform regrows. | |
| Hole in the ceiling opens up as coral spikes begin to cover the entire arena, Hornet is required to Silk Soar up. | |
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Sinner's Road
| Arena | Location |
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| Enemy gauntlet in the northeast corner of Sinner's Road. | |
| Reward | Theme |
| Waves | |
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Drops down from ceiling. |
| Arena | Location |
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| Disgraced Chef Lugoli's enemy gauntlet as part of their boss encounter. Requires Faydown Cloak. | |
| Reward | Theme |
Cut Through (Main + Percussion) (Lugoli) | |
| Waves | |
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Slams down from the ceiling, flinging two arcing Muckmaggot Globs on both sides. If fought in Act 3, Lugoli becomes black-threaded shortly after arriving. |
The Slab
| Arena | Location |
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| Enemy gauntlet in east end of The Slab. Arena has three pressure plates which can be triggered by Hornet or enemies to release rail-guided spike traps. These spike traps can kill enemies. Requires Key of Indolent. | |
| Reward | Theme |
| Waves | |
| Arena | Location |
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| Enemy gauntlet in northwest corner of The Slab. This variation of the gauntlet is only accessible if Hornet has reached it after being captured by a Wardenfly with a cage. Requires Key of Indolent. | |
| Reward | Theme |
| Waves | |
| Arena | Location |
|---|---|
| Enemy gauntlet in northwest corner of The Slab. This variation of the gauntlet is only accessible if Hornet has reached it normally (without being captured) from the Choral Chambers entrance. Requires Key of Indolent. | |
| Reward | Theme |
| Waves | |
| Arena | Location |
|---|---|
| Broodmother's enemy gauntlet as apart of her boss encounter. Entrance to the gauntlet is only accessible after The Wailing Mother wish has been promised. | |
| Reward | Theme |
Cut Through (Main + Vocals) (Broodmother) | |
| Waves | |
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Underworks
| Arena | Location |
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| Enemy gauntlet in the northwest of Underworks. Arena doors are blocked by steam that deals | |
| Reward | Theme |
| Waves | |
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Underloft descends shortly after initiating the Undercrank. |
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Undercrank slams down from the ceiling, Underpoke descends shortly after. |
| Arena | Location |
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| Enemy gauntlet in the middle of Underworks. | |
| Reward | Theme |
| Waves | |
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| Undercrank slams down from the ceiling. | |
| Undercrank slams down from the ceiling, smashes a hole in the arena floor, and then dies to the gear hazards. | |
| Arena | Location |
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| Enemy gauntlet in The Cauldron. Gauntlet is initiated after using Clawline on the hook mechanism in the arena. | |
| Reward | Theme |
| Waves | |
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| Undercrank slams down from the ceiling. | |
| Top left Cogwork Hauler descends shortly after. | |
Verdania
Lost Verdania
| Arena | Location |
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| Enemy gauntlet in the northwestern portion of Lost Verdania. | |
| Reward | Theme |
| Waves | |
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Defeating one enemy spawns the next row. |
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Defeating one enemy spawns the next row. |
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Defeating one enemy spawns the next row. |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
Whispering Vaults
| Arena | Location |
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| Enemy gauntlet at the entrance to Whispering Vaults, accessible from Cogwork Core. | |
| Reward | Theme |
| Waves | |
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| Arena | Location |
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| Optional enemy gauntlet at the entrance to Whispering Vaults which reuses the previous gauntlet's arena. Only appears once the Vaultborn are freed, either by Hornet or in Act 3. If fought in Act 3, some enemies can be black-threaded. | |
| Reward | Theme |
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Defeating one enemy spawns the next row. If fought in Act 3, one Vaultborn becomes black-threaded shortly after arriving. |
| Defeating one enemy spawns the next row. | |
| Defeating one enemy spawns the next row. | |
| Defeating all remaining Vaultborn spawns the next row. | |
| If fought in Act 3, both Vaultkeepers become black-threaded shortly after arriving. | |
Whiteward
| Arena | Location |
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| Enemy gauntlet part of Sherma's wish, requires Balm for the Wounded to be promised for the entrance to the gauntlet to appear. | |
| Reward | Theme |
| Waves | |
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Right Mortician leaps out a few moments after the first. |
| Arena | Location |
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| The Unravelled's enemy gauntlet as part of its boss encounter. The Unravelled and its enemy waves alternate depending on the boss's phases. Requires Surgeon's Key. | |
| Reward | Theme |
Psalm Cylinder |
Sister Splinter (Main) (The Unravelled) |
| Waves | |
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Defeating the enemy brightens the room. |
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Defeating both enemies brightens the room. |
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See The Unravelled § Phase 1 |
| See The Unravelled § Phase 2 | |
| Defeating one enemy spawns the next row. | |
| See The Unravelled § Phase 3 | |






















































































