Far Fields

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Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CitadelThe Cradle
Deep DocksFar FieldsGreymoorHunter's MarchThe MarrowMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways
The Citadel Choral ChambersCogwork CoreGrand GateHigh HallsMemoriumWhispering VaultsWhiteward

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Poshanka! These scorched fields offer many paths and much combat. To leap from vantage upon the red-shells or to meet them face-front with rings ready? These are decisions to live for!
Shakra

The Far Fields are an area in Hollow Knight: Silksong. They are characterized by expansive grassy caverns and wind updrafts.

Description

The Far Fields is a large area in the eastern lowlands of Pharloom, known for grassy caverns and wind updrafts. Many passages are unreachable without the Drifter's Cloak, which allows Hornet to ride the strong currents of air rising through the caverns. The caves give way to treacherous lava pools on the lower floors that deal upon contact.

The hut of the Seamstress, floating suspended above lava

The Far Fields serve as the main route up into Greymoor. This ascent requires the Drifter's Cloak. To obtain the Drifter's Cloak, Hornet must aid the Seamstress and complete the Flexile Spines wish. Afterwards, she can leave the area via a wind updraft after defeating or skipping the Fourth Chorus.

In Act 3, a previously inaccessible part of the Far Fields becomes available via the Hunter’s March. This requires using Silk Soar in the Hunter's March statue room. After venturing east, Hornet meets Skarrsinger Karmelita, who is frail with age. Hornet can challenge her to a battle in memory with Elegy of the Deep and claim her heart.

To the east, Hornet can meet Sprintmaster Swift, who resides in the skull of a massive bug, and challenge him to a race.

History

Long ago in Pharloom's past, massive creatures roamed the area now known as Far Fields.[1]

The Far Fields are home to the Skarr, ant-like hunters who inhabited the land long before Grand Mother Silk.[2] The tribe were united in service through the voice and leadership of their last song queen, Skarrsinger Karmelita. She protected the Skarr from the Haunting for many years and gave the tribe the strength to resist it.[3] Her presence was also what caused the vegetation and flora to grow within the area.[4][5] The Skarr are known to still hunt other creatures in the land, such as the Hardbone Elder.

The Fourth Chorus idle under a pile of rubble

At some point during the reign of The Citadel, the Fourth Chorus, a towering mechanical machine made of cog and iron, was deployed in the area. It is assumed that the Fourth Chorus was sent to hunt down the Seamstress.[6] After a battle with her in Far Fields she left it subdued by impaling her pin in the machine's neck and leaving it behind under the rubble.[7][8] It sits in the lava idle to the present day.

How to Access

The main entrance to Far Fields is accessed from Deep Docks. Hornet can reach it by defeating Lace in the arena directly north of Forge Daughter. Beyond her arena, a bellshrine can be rung to open a gate to the Far Fields. Swift Step is required to leap over a lava gap past the gate.

Lace's battle can be completely skipped via an alternative passage. By using a Simple Key on the door directly south of Forge Daughter (which also requires a Swift Step jump), Hornet can travel east through a few chambers of enemies to reach the lower entrance to Far Fields.

Area Features

Sub-area: Pilgrim's Rest

Pilgrim's Rest contains a building which can be entered for a price of  30 each time, within which can be found a bench, and Mort, a merchant. The gears inside the building can be destroyed, preventing the door from closing and thus bypassing the entry cost.

When first entering Pilgrim's Rest, Sherma can be seen and interacted with, however he is absent upon returning to the area.

During Act 3, Pilgrim's Rest is destroyed, with Snitchflies scavenging its remains. The bench remains intact, and can be accessed for free. Any of Mort's unbought stock moves to Grindle's inventory.

Sub-area: Weavenest Cindril

Weavenest Cindril is a sub-area on the far east of Far Fields, accessed through a Needolin door. A puzzle is found inside, with pressure plates illuminating lights placed above them when pressed. The number of lights lit above each plate increases depending on the speed of the player. Sprinting across all the pressure plates without stopping grants the Silkspeed Anklets tool, which increases Hornet's movement speed at the cost of some silk.

Equipping the Silkspeed Anklets and using Flea Brew allows Hornet to run across the plates at even higher speeds. Doing so unlocks a trapdoor, allowing entrance to a lower level. A Rune Harp lies on the ground on the left side of the lower level. On the right side is a viewing area with the Wasteland outside of Pharloom being visible.

Special Rooms

Skull Cave

The Skull Cave is a room on the east of Far Fields. The Clawline ability is needed to be able to grasp the hooks that lead to the entrance. Upon entering, the entrance will be sealed and Hornet will have to proceed downward, avoiding spikes and hitting multiple exploding rocks on the way.

Upon hitting the exploding rock at the bottom, the ground is replaced by lava, with two unstable rock platforms that will sink shortly after contact (from either Hornet or enemies). A 4-wave fight then begins:

  1. 1st wave: 2 Beastflies charge from either side of the bottom of the arena
  2. 2nd wave: 1 Tarmite drops down in the middle of the arena
  3. 3rd wave: 2 Vicious Caranids drop down in from the top of the arena
  4. 4th wave: 2 Tarmites drop down from both sides of the arena

After clearing these four waves, the upper corners of the arena break away as the lava begins rising. Hornet must climb back out of the pit to escape the lava and avoid the Tarmites that have also spawned in. The lava stops rising at the entrance as the rubble breaks away to allow Hornet to leave, and a large wind current appears that lets Hornet float up to an upper chamber that holds a Mask Shard.

The ceiling of the upper chamber has spikes to prevent Hornet from skipping the gauntlet with Silk Soar.

Gallery

Trivia

  • The Far Fields section on the zoomed-out map expands once Hornet has started to explore the area east of the tallest room that is unlocked by going through Hunter's March in Act 3.
    • It is the only area to change size on the zoomed-out map, likely due to a significant portion of the area being blocked off for most of the game.

References

  1. Sprintmaster Swift (referring to a large skeletal structure): "This giant, boney body, so distant from Pharloom's ails. Here, freely, we can test our speed and our sleek shells. Here we may race!"
  2. Snail Shamans: "Pharloom was not born of that monarch, Old One. Power existed in these lands even before she bound them beneath her. Seek the old hearts of our kingdom and the last successors to bear their strength. They're still out there, hidden away, much faded by the pale one's long dominion."
  3. Snail Shamans: "In youth, her voice united the wild tribes. Gave them the strength to resist the pale monarch's will... longer than most at least."
  4. Skarrsinger Karmelita Hunter's Journal entry: "Song queen of the Skarr and their most talented warrior ... her voice united all Skarr in her service."
  5. Gilly: This giant, old ant... Her death seems recent, but her presence here...
    Was it her? Could it be? The strength that sustained these caves? If so, what will happen now?
    Hornet: They will wither and fade... And you may sadly know it was my needle that brought her end.
  6. Pinstress: "Our grand Citadel learnt well from the training of Pinstresses past. Then it went and turned those teachings upon us! Despite our superior skills, our numbers have always been few and their strength overwhelmed."
  7. Internal name for the lodged Pin is Room_Umbrella_hang_pins; umbrella being the internal name for sprites related to Seamstress and her airship.
  8. The Pin's design is also identical to the ones used by Pinstress and the dead sister in Putrified Ducts.

Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CitadelThe Cradle
Deep DocksFar FieldsGreymoorHunter's MarchThe MarrowMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways
The Citadel Choral ChambersCogwork CoreGrand GateHigh HallsMemoriumWhispering VaultsWhiteward