Greymoor

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Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CitadelThe Cradle
Deep DocksFar FieldsGreymoorHunter's MarchThe MarrowThe MistMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways
The Citadel Choral ChambersCogwork CoreGrand GateHigh HallsMemoriumWhispering VaultsWhiteward
As Hornet ascends from the foundations of Pharloom towards the citadel at its crest, she may pass through the wasted caverns of Greymoor. The misted fields and dilapidated towers are now infested with Crawbugs, devious nesting types, and the former tenders of the land have become haunted.

Greymoor is an area in Hollow Knight: Silksong. Its expansive caverns are comprised of damp and dreary fields beset by a constant rainfall. Bodies of water are abundant.

Description

Greymoor is a large area with a gloomy, dark atmosphere. Constant rainfall leaves the entire region sodden and damp. Craws and Mites can be found all throughout the area.

The tenders of the area: Thread Rakers, Dreg Catchers, and Silk Snippers, continue to perform their jobs under the influence of the Haunting. Dilapidated towers used by the tenders of the moors can be found in its western reaches. The towers themselves resemble massive windmills, though only two can be entered; many more can be seen spinning slowly in the background.

Hornet can choose to either defeat the Moorwing to enter Bellhart or travel with the Flea Caravan to Greymoor if at least five fleas have been found, allowing access to Bellhart without defeating Moorwing first. If skipped via the Caravan, Moorwing can be found in a separate location outside of the Bellway station.

Hornet can bind the Silk Skill Thread Storm after defeating an arena of Craws, Tallcraws, and Squatcraws. A lever can be struck to deploy a series of balloons that provide access to the Skill. The Threefold Pin can also be found in a hidden room along the area's eastern wall.

In Act 3, Hornet is able to access Verdania through a breakable wall in the east. This is only if she's freed the Green Prince in Sinner's Road and later talked to him in the room of the Cogwork Dancers.

History

In the past, Greymoor was less dangerous before the Haunting, and pilgrims passed through the land more frequently.[1] It is also stated that Greymoor was used as farmland before The Citadel ordered the keepers to catch silk.[2]

After the Citadel's construction, many bugs were tasked to work as tenders of the moors, catching and processing the silk dregs that fell from the Citadel above.[3] Dreg Catchers catch silk dregs with a spiked staff,[4] Thread Rakers roll the silk up with long rakes in preparation for respooling,[5] and Silk Snippers would cut the silk into spools inside the towers to return it to the Citadel above.[6]

Eventually, these bugs would fall to the Haunting by Grand Mother Silk, performing their jobs endlessly in service to a Citadel they will never see.[4][5]

The Moorwing is a winged mite-beast that was bred to be large by the bugs of The Citadel, who used it to catch workers who tried to flee their tasks. After the death of its wranglers, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike.[7]

The bugs of Sinner's Road bred Muckroaches for the purpose of feeding the workers of Greymoor.[8]

How to Access

Greymoor can first be reached via the long vertical tunnel in Far Fields after acquiring the Drifter's Cloak.

Alternatively, Hornet can travel to Greymoor with the Flea Caravan after finding five Fleas.

Area Features

Sub-area: Halfway Home

Halfway Home is a tavern located in the central area of Greymoor. It is initially accessible only via the western door. The eastern door must be unlocked by standing on a pressure plate inside the building, after which it will remain unlocked.

A bench can be found inside, as well as the NPCs Creige (the bartender), and Nuu, who gives the Hunter's Journal. Creige sells a drink of Nectar for  10, which fully heals Hornet and restores 6 Silk.

After fulfilling the Crawbug Clearing Wish for Creige, a giant scarecraw will appear on top of the Halfway Home, and the Craws that used to be around will be gone.

As part of the Great Taste of Pharloom Wish, Hornet can pay Creige  480 for the Vintage Nectar from the Halfway Home's cellar, which is infested with Skarr.

Sub-area: Craw Lake

A large lake on the east side of the area, it is frequented by Craws, Tallcraws, and Squatcraws.

Shakra will temporarily camp at the entrance to Craw Lake, providing Hornet a place to rest. Shakra will leave if the player progresses too much further, removing the most convenient Bench for the area.

A dilapidated building within the lake contains two Mites and an arena.

Upon completing the arena, a lever will be revealed that deploys a series of balloons around the lake, allowing Hornet to access the areas above and around it.

In the room above the lake, the skill Thread Storm can be found, and to the to right of the lake a Flea can be found, guarded by a Tallcraw.

Court of Craws

During Act 3, the Craw Summons has a chance of being delivered when sitting in certain benches in the areas near Greymoor. Taking the Summons to the locked door in the Craw Lake house will unlock the door, and going inside, Hornet will be confronted by the Court of Craws, consisting of a jury of Craws and their lord and justice, the Crawfather.[9]

After an arena fight, Hornet is rewarded with the Craw Memento and Crawbell.


Sub-area: Chapel of the Reaper

Located on the west side of Greymoor, this area can be accessed on the left of the massive building guarded by several Silk Snippers.

Contains a short platforming section with an arena at the end.

Upon completion, Hornet can bind the Reaper Crest. After binding the Crest and leaving the sub-area, the door closes permanently.


Gallery

Trivia

  • In June 2019, Team Cherry described Greymoor as "a huge area, one of the biggest we’ve ever created."[10] While the current area is large, early maps show that the area was originally even larger, with it at its largest also spanning the entirety of what is now Bilewater.[11] The area that is now Sinner's Road was also originally planned to be a part of Greymoor.[11][12]

References

  1. Creige: "Aye. It's a damp climb through these parts. Used to be just pilgrims trekkin' my way, but odd times these are, and you ain't even the strangest shell wandering about."
  2. Benjin: "It's said that the moors used to grow a bounty of fresh food, way back before that Citadel set us about catchin' their fallin' thread."
  3. Lore Tablet: Litany of the Worker. May we catch the dregs and never tire, May we clean the dregs and never hunger, May we spool the dregs and never falter.
  4. 4.0 4.1 Dreg Catcher Hunter's Journal entry: "Bug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked. (...) These bugs look to have spent every waking moment at their work. Grim, endless labour in service of the unseen Citadel above."
  5. 5.0 5.1 Thread Raker Hunter's Journal entry: "Tall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon. (...) Theirs seems a sad, grueling task, serving their lifetime for a Citadel unseen."
  6. Silk Snipper Hunter's Journal entry: "Scissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above."
  7. Moorwing Journal Entry: "Winged mite-beast, bred large to catch workers who once tried to flee their tasks. With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike."
  8. Creige: "You visited them pens up above here, miss? Horrid place, once all about growing meat or some such. Meant to keep us moorbugs livin', and working, its sic told..."
  9. Crawfather Hunter's Journal entry: "Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel-plated beak."
  10. Team Cherry blog post of June 25th, 2019: "Greymoor is a huge area, one of the biggest we’ve ever created. Within its caves and structures Hornet will uncover many mysteries, make several new friends and duel with a lethal, lunging foe."
  11. 11.0 11.1 April 2021 Hollow Knight: Silksong map
  12. Team Cherry blog post of June 25th, 2019: "In the pens at this land’s height, keepers wrangle swarms of Dustroaches, rapid-breeding pests with insatiable appetites."

Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CitadelThe Cradle
Deep DocksFar FieldsGreymoorHunter's MarchThe MarrowThe MistMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways
The Citadel Choral ChambersCogwork CoreGrand GateHigh HallsMemoriumWhispering VaultsWhiteward