Karak Gor
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Far tougher for being matched inside their encrusted domain. They must have lived their whole lives within their tower, to command it so.

Karak Gors are enemies in Hollow Knight: Silksong. Fierce and bulky warriors that can control the coral around them, they are members of the Order of Karak, long lost to time and living on only in memory.
Behaviour and Tactics
Karak Gors cannot walk and can only move via their attacks below:
- Running Charge: Runs at Hornet until they hit a wall, bouncing away from the wall and causing a small patch of Coral to shoot up behind them that lingers for 1.5 seconds. They also destroy any already present coral by trampling it as they run.
- Jump: Leaps into the air towards Hornet in a set arc, landing heavily and kicking up coral on both sides of themself that lingers for 1 second.
- Stomping Summon: Stomps the ground 3 times and causes a patch of coral to burst up from the floor beneath Hornet, indicated by dust getting kicked up from where it is about to appear. The coral lingers for 1.5 seconds.
All of Karak Gor's attacks, as well as contact damage, deal ![]()
. The coral they summon also does ![]()
.
Location
Karak Gors can only be found in Crust King Khann's Memory of the Coral Tower during Act 3.
Gallery
-
Idle
-
Jump
-
Running Charge
-
Stomping Summon
Trivia
- Karak Gors do not respond to the Needolin.
Names in Other Languages
| Language | Name | Meaning/Explanation |
|---|---|---|
| Karak Gor | — | |
| Karak Gorr | Karak Gor | |
| Karak Gor | — | |
| Karak Gor | — | |
| カラクゴール Karaku goru? |
Karak Gor | |
| 카라크 고르 Karakeu goreu |
Karak Gor | |
| Карак-гор Karak-gor |
Karak Gor | |
| 卡拉卡格 Kǎlākǎ gé? |
Karak Gor | |
| Karak Gor | — | |
CORAL_BRAWLER
|
Other Order of Karak internal names begin with "Coral" | |