User:Godfriend/Sandbox
Sorry for the mess. |
The namespace in the ifeq test is correct!
'Mod' namespace content without {{ModNotif}}:
Top-level 'Mod' namespace pages:
- Mod:Ancient Aspid
- Mod:Benchwarp
- Mod:Custom Knight
- Mod:Hallownest Vocalized
- Mod:Hollow Knight Modding API
- Mod:Lost Artifacts
- Mod:Lumafly
- Mod:Mods Guidelines
- Mod:MoreHealing
- Mod:Nightmare & Void
- Mod:Nightmare Spark
- Mod:Pale Court
- Mod:SFCore
- Mod:Snom
- Mod:Stories of a HK player
- Mod:Test of Teamwork
- Mod:Texture Swaps
- Mod:The Glimmering Realm
- Mod:Transtrans
Pages with 'Mod:' (and probably are not in 'Mod' namespace):
- User:AlpacaFur/Sandbox/Mod:Hallownest Vocalized/Credits
- User:Godfriend/Sandbox/Mod:Ancient Aspid/Ancient Aspid (ascended)
- User:Godfriend/Sandbox/Mod:Any Radiance
- User:Godfriend/Sandbox/Mod:Any Radiance/Any Radiance 3.0
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Bosses
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Charms
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Cornifer
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Definitely Leonardo da Vinci?
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Dirtmouth
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Iselda
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Lore Tablets
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/NPCs
- User:Godfriend/Sandbox/Mod:Transcendence
- User:Godfriend/Sandbox/Mod:Transcendence/Bluemoth Wings
- User:Godfriend/Sandbox/Mod:Transcendence/Chaos Orb
- User:Godfriend/Sandbox/Mod:Transcendence/Greedsong
- User:Godfriend/Sandbox/Mod:Transcendence/Marissa's Audience
- User:Godfriend/Sandbox/Mod:Transcendence/Millibelle's Blessing
- User:Godfriend/Sandbox/Mod:Transcendence/Nitro Crystal
Pages with {{WIP}}:
- Mod:Custom Knight
- Mod:Hollow Knight Modding API
- Mod:Lost Artifacts
- Mod:Lost Artifacts/Attuned Jewel
- Mod:Texture Swaps
- Mod:The Glimmering Realm
- User:Godfriend/Sandbox/Mod:Any Radiance
- User:Godfriend/Sandbox/Mod:Any Radiance/Any Radiance 3.0
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Bosses
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Cornifer
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Definitely Leonardo da Vinci?
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Dirtmouth
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Iselda
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Lore Tablets
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/NPCs
- User:Godfriend/Sandbox/Mod:Transcendence
- User:Godfriend/Sandbox/Mod:Transcendence/Bluemoth Wings
- User:Godfriend/Sandbox/Mod:Transcendence/Chaos Orb
- User:Godfriend/Sandbox/Mod:Transcendence/Millibelle's Blessing
- User:Godfriend/Sandbox/Mod:Transcendence/Nitro Crystal
This page's subpages:
- User:Godfriend/Sandbox/Mod:Ancient Aspid/Ancient Aspid (ascended)
- User:Godfriend/Sandbox/Mod:Any Radiance
- User:Godfriend/Sandbox/Mod:Any Radiance/Any Radiance 3.0
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Bosses
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Charms
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Cornifer
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Definitely Leonardo da Vinci?
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Dirtmouth
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Iselda
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Lore Tablets
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/NPCs
- User:Godfriend/Sandbox/Mod:Transcendence
- User:Godfriend/Sandbox/Mod:Transcendence/Bluemoth Wings
- User:Godfriend/Sandbox/Mod:Transcendence/Chaos Orb
- User:Godfriend/Sandbox/Mod:Transcendence/Greedsong
- User:Godfriend/Sandbox/Mod:Transcendence/Marissa's Audience
- User:Godfriend/Sandbox/Mod:Transcendence/Millibelle's Blessing
- User:Godfriend/Sandbox/Mod:Transcendence/Nitro Crystal
- User:Godfriend/Sandbox/Skinlist
- User:Godfriend/Sandbox/Template:HK Nav NPCs
TGR pages
Published:
Unpublished:
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Bosses
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Charms
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Cornifer
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Definitely Leonardo da Vinci?
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Dirtmouth
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Iselda
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/Lore Tablets
- User:Godfriend/Sandbox/Mod:The Glimmering Realm/NPCs
Mod:Lost Artifacts/Attuned Jewel value table
Speed | Nail range | Nail damage | Great Slash/Dash Slash damage | |
---|---|---|---|---|
Level 1 (+15%) | - | - | 1.15 x Nail val/val/val/val/val |
- |
Level 2 (+20%) | - | - | 1.2 x Nail val/val/val/val/val |
- |
Level 3 (+25%) | - | - | 1.25 x Nail val/val/val/val/val |
- |
Level 4 (+30%) | - | - | 1.3 x Nail val/val/val/val/val |
- |
User:The_Godfriend/Sandbox/Template:HK_Nav_Enemies
User:The Godfriend/Sandbox/Template:HK Nav Charms
User:Godfriend/Sandbox/Mod:Lost Artifacts/Nav Artifacts
User:Godfriend/Sandbox/Template:Pale Court/Navbox
Pale Court Compendium | |
---|---|
Bosses | Kindly Isma (Loyal Ogrim & Kindly Isma) • Mysterious Ze'mer (Mystic Ze'mer) • Fierce Dryya • Mighty Hegemol • Tiso Champion's Call |
Charms | Abyssal Bloom • Boon of Hallownest • King's Honour • Mark of Purity • Vessel's Lament |
Areas | Abyssal Temple • Hall of Fame • Post-credits |
Some notes and ref testing
Some very interesting text. Hm yes, here is something with a reference.[1] Suppose we add some more text here, and we want a reference we'll refer to a couple times, we can just do this.[2] And now we'll use it a second time.[2]
Now suppose we want to add a note, we can do the following:[Note 1] We can use this to display some damage calculations, such as those in Note 2.[Note 2] Now, watch how we use Note 2 again.[Note 2]
Note that even when you want to use a note multiple times, you still must list its group as Note, not just use the note's name - otherwise, it'll try to find a normal reference by that name, as is demonstrated here.[3]
Notes
References
Pantheon Infoboxes
Some Quest Infoboxes
I guess we'll want these one day, so, why the hell not make these.
Also, if anyone wants any other quest boxes to be designed here, tell me, I'll happily make them.
That's all, folks! Below are all the old stuff that are no longer needed. |
Old Stuff
Mod:MoreHealing value table
None | Quick Focus | Quicker Focus | Quickest Focus - or - Quick Focus + Quicker Focus |
Quick Focus + Quickest Focus |
Quicker Focus + Quickest Focus |
Quick Focus + Quicker Focus + Quickest Focus | |
None | 0.891s | 0.594s | 0.396s | 0.264s | 0.176s | 0.117s | 0.078s |
Deep Focus | 1.47s | 0.98s | 0.653s | 0.436s | 0.29s | 0.194s | 0.129s |
Deeper Focus | 2.426s | 1.617s | 1.078s | 0.719s | 0.479s | 0.319s | 0.213s |
Deepest Focus - or - Deep Focus + Deeper Focus |
4.002s | 2.668s | 1.779s | 1.186s | 0.791s | 0.527s | 0.351s |
Deep Focus + Deepest Focus |
6.604s | 4.403s | 2.935s | 1.957s | 1.305s | 0.87s | 0.58s |
Deeper Focus + Deepest Focus |
10.9s | 7.265s | 4.843s | 3.229s | 2.152s | 1.435s | 0.957s |
Deep Focus + Deeper Focus + Deepest Focus |
17.98s | 11.99s | 7.991s | 5.327s | 3.552s | 2.368s | 1.578s |
None | Any 1 of Quick Focus, Quicker Focus, Quickest Focus | Any 2 of Quick Focus, Quicker Focus, Quickest Focus | Quick Focus + Quicker Focus + Quickest Focus |
6 | 12 | 18 | 24 |
None | Deep Focus | Deeper Focus | Deepest Focus - or - Deep Focus + Deeper Focus |
Deep Focus + Deepest Focus |
Deeper Focus + Deepest Focus |
Deep Focus + Deeper Focus + Deepest Focus |
1 mask Spore cloud at 100% size |
2 masks Spore cloud at 135% size |
3 masks Spore cloud at 182% size |
4 masks Spore cloud at 246% size |
5 masks Spore cloud at 332% size |
6 masks Spore cloud at 448% size |
7 masks Spore cloud at 605% size |
Quest things
Quest Navbox mockup/draft
Grub Quest infobox (+Myla)
The Grimm Troupe's Quest is Troupe Master Grimm's request to help the Troupe's Ritual in Hallownest. It has two possible endings, with different rewards, achievements, and characters involved. The two endings are mutually exclusive.
Quest Outline
Summoning The Grimm Troupe
In order to start the quest, the Knight must first travel to the Howling Cliffs and go through two breakable walls (marked by circles on the map to the right). Then find "The corpse of a large bug" by travelling to the end of a short corridor and through another small hidden gap to the room where it lies (marked with an arrow on the map). After Dream Nailing the corpse, the previous room must be returned to, where the torch is now lit. By striking the brazier at the foot of the torch multiple times a small cutscene triggers, showcasing the Nightmare Lantern Interlude.
Grimm and the Grimmchild
When returning to Dirtmouth, two tents of the Grimm Troupe have appeared, with the larger one containing Grimm. Speaking with Grimm grants the Grimmchild Charm, and, as long as it is equipped, it is possible to fight the Grimmkin, scattered across Hallownest and take their flames (marked on the Knight's Map).
The first Grimmkin fought are the Novices, and once all three are defeated, returning to Grimm upgrades the Grimmchild and allows for fighting the next Grimmkin, the Masters. Defeating these and returning to Grimm initiates the Troupe Master Grimm boss fight. Defeating Grimm upgrades the Grimmchild once again, grant the Grand Performance achievement, and a Charm Notch, and allows the Knight to find and fight the final Grimmkin, the Nightmares.
Brumm and the Nightmare King
The final phase of the Ritual has not three but four flames scattered around Hallownest. One of those four flames is carried by Brumm in Deepnest. When listened to, Brumm will suggest breaking the cycle of the Ritual and banishing the Troupe from Hallownest. He then tells the Knight that if they so wish, they should meet him where it all began.
Returning to Grimm's tent with three flames collected and Dream Nailing the sleeping Grimm initiates the Nightmare King Grimm boss fight. Defeating the Nightmare King completes the Ritual in Hallownest, granting the Ritual achievement. The Grimmchild is upgraded one final time, and the Troupe leaves Hallownest, with the exception of Divine, who stays behind until all Fragile Charms (Heart, Greed, and Strength) are made Unbreakable.
If instead Brumm is approached at the Howling Cliffs, the Knight can help him destroy the Nightmare Lantern and banish the Troupe. Doing so removes the Grimmchild Charm from the inventory. Returning to Dirtmouth reveals the presence of a new NPC, Nymm, while the entire Troupe is nowhere to be found. Speaking to Nymm grants the Carefree Melody Charm, which takes up the same slot in the inventory as the Grimmchild. The Banishment achievement is then granted the next time the Knight rests on a Bench.
Rewards
Charm Notch x1 | |
Grimmchild | |
Carefree Melody |
Achievements
|
| ||||||
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Insert possible Quest navbox here?
This is a list of NPCs that are do not have an official name in-game. Some have names in the files that are commonly used, and others are referred to by their location or occupation.
Hot Spring bugs
After the Mantis Claw has been acquired, two bugs, similar to the ones in the grandstand of the Colosseum of Fools, appear bathing in the Hot Spring in the Forgotten Crossroads and exchanging gossip. Upon approaching them, they fall silent. If they are splashed with water they react by grumbling and withdrawing further into the water. Using the Dream Nail on them reveals some information about the Colosseum of Fools:
- "Another weak one. I'd suggest it try its nail within the Colosseum, though it'd no doubt be squashed in an instant."
Distant Villagers
The Distant Villagers, named "Royal" and "Fake" in files, are found in the entrance room to the Beast's Den in the Distant Village of Deepnest.
They can be listened to and all soothingly try to convince the Knight to sit on the Bench in the middle of the room. However, after the Knight sits on it, they are then stuck there by webs, and all the Distant Villagers converge upon the Bench, causing the music to distort and the screen to fade to black. After a series of violent sound effects and a loud roar, the Knight is then transported into Beast's Den.
After the Knight has been transported into Beast's Den or when Herrah has been defeated, the Distant Villagers abandon their cloaks and shells and are never seen again.
Listening to them gives the following dialogue, from left to right:
- "Greetings. You are very tired. Sit and rest."
- "We are friends. Welcome. Sit and rest."
- "Please sit and rest."
- "It is warm and safe. Sit and rest."
- "Welcome. You need rest. Sit and rest."
Grimmsteed
Two bugs with a similar appearance to Willoh, named "Grimmsteed" in game files, sit in front of the Grimm Troupe's main tent.
They arrive together with the Troupe, when the Nightmare Lantern is lit. They disappear after Nightmare King Grimm has been defeated or the Troupe is banished.
They do not speak, but using the Dream Nail on them gives the following dialogue lines:
- "A new land. Different from the last. How many more will we see?"
- "The roads between are dark and long, but the Master's light will always guide us."
Mace Bug
After defeating False Knight in the Forgotten Crossroads, the head of his mace is revealed to be a living creature, named in the files "Mace Head Bug". It can be hit to send it rolling in a direction while also stunning it, but it does not take damage and simply scurries off-screen when it gets the chance. Hitting it with the Nail does not grant SOUL, though hitting it with the Dream Nail does.
Using the Dream Nail on it also gives the following dialogue:
- "Free at last!"
Trivia
- Trivia we have on them
Decreases the time taken for thorns to activate after being hit. Increases the animation speed and leaves extra invincibility frames after the ones consumed by the animation. | ||
Increases the damage dealt by the shadow to 1.5 x Nail damage. Does not affect charge or cooldown time. | ||
Further increases the movement speed bonus to 37% (8.3->11.4) | ||
Increases any spawned hatchlings' contact damage by 5 when on 1 Mask. | ||
Fires red projectiles at one health, dealing 75% Nail damage (rounded to the nearest whole number, or nearest even number when .5) per projectile. | ||
Increases the size of the projectiles from Grubberfly's Elegy. | ||
Replaces the horde of flukes with one massive, volatile fluke that does 3 impact damage and explodes into a dung cloud that does 1 damage per tick for 23 ticks. | ||
Lowers Hatchling contact damage by 5, adding it back in the form of a 1-second dung cloud that does on average 4-5 damage. | ||
Increases the damage of the spore cloud to 2 damage per tick and makes the cloud last 4.1 seconds. However, tick frequency is decreased, allowing for only 20 ticks (40 total damage). Changes the visuals of the cloud. | ||
Doubles the movement speed of the Shape of Unn form (6.0 -> 12.0). | ||
Increases the spore cloud radius by 35%. | ||
Hiveblood regenerates Lifeblood Masks granted directly by Joni's Blessing, though it takes twice as long (24 seconds). Changes the visuals of the Knight's masks. | ||
The amount of SOUL received from taking damage is increased by 10 (to 25). | ||
The Weaverlings collect 3 SOUL upon striking an enemy. | ||
The shield is 15% larger and regenerates quicker. | ||
Weaverlings move 50% faster and jump further. |
Tabbed Charm Testing
Old | New |
Some More Tabbed Charms