Updates (Hollow Knight): Difference between revisions
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Exempt-Medic (talk | contribs) (Changed links (displayed text remains the same)) |
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* Fixed uncollected [[Grubfather]] rewards being miss-able | * Fixed uncollected [[Grubfather]] rewards being miss-able | ||
* Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows) | * Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows) | ||
* Fixed the [[Soul Tyrant]] battle in [[ | * Fixed the [[Soul Tyrant]] battle in [[pantheons]] getting stuck after being defeated sometimes | ||
* Fixed death loop if moving too high during [[Absolute Radiance]] phase 2 | * Fixed death loop if moving too high during [[Absolute Radiance]] phase 2 | ||
* 64-bit is now required for Windows | * 64-bit is now required for Windows | ||
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* [[Damage Values and Enemy Health (Hollow Knight)|HP]] reduced for [[Hall of Gods|Ascended/Radiant]] [[The Collector|Collector]]'s spawned enemies | * [[Damage Values and Enemy Health (Hollow Knight)|HP]] reduced for [[Hall of Gods|Ascended/Radiant]] [[The Collector|Collector]]'s spawned enemies | ||
* [[Leg Eater]] Discount now working correctly | * [[Leg Eater]] Discount now working correctly | ||
* [[Nail Arts|Nail arts]] now affected by [[ | * [[Nail Arts|Nail arts]] now affected by [[bindings]] in Godhome | ||
* Fixed issue where [[Dung Defender]]'s balls got stuck in corner | * Fixed issue where [[Dung Defender]]'s balls got stuck in corner | ||
* Fixed an issue where [[Hornet Sentinel]] could get stuck in wall during Godhome battle | * Fixed an issue where [[Hornet Sentinel]] could get stuck in wall during Godhome battle | ||
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* Fixed file select screen display issue | * Fixed file select screen display issue | ||
* Godmaster boss '[[Pure Vessel|PV]]' gets stunned more frequently | * Godmaster boss '[[Pure Vessel|PV]]' gets stunned more frequently | ||
* [[Lifeblood Cocoon | * [[Lifeblood Cocoon]]s in Godhome produce more [[Lifeseed]]s | ||
* Trial of the Fool is no longer a requirement for accessing [[Pantheon of the Sage]] | * Trial of the Fool is no longer a requirement for accessing [[Pantheon of the Sage]] | ||
* Reduced HP of Godmaster's [[Absolute Radiance|final battle]] | * Reduced HP of Godmaster's [[Absolute Radiance|final battle]] | ||
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* Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome | * Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome | ||
* Fixed issue where players could use [[Dreamgate]] to warp out of ending sequence and bust the game | * Fixed issue where players could use [[Dreamgate]] to warp out of ending sequence and bust the game | ||
* Fixed timer display issues for main game and Godmaster [[ | * Fixed timer display issues for main game and Godmaster [[pantheons]] | ||
* Fixed [[Moss Charger]]'s rustling grass not appearing | * Fixed [[Moss Charger]]'s rustling grass not appearing | ||
* In [[Mantis Village]], disallowed enemies from approaching the [[Mantis Claw]] item to prevent possible softlock | * In [[Mantis Village]], disallowed enemies from approaching the [[Mantis Claw]] item to prevent possible softlock | ||
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<h2>[https://steamcommunity.com/app/367520/discussions/0/1736588252411814539/ 1.4.2.7] (beta)</h2> | <h2>[https://steamcommunity.com/app/367520/discussions/0/1736588252411814539/ 1.4.2.7] (beta)</h2> | ||
* [[Godmaster]] [[Bosses (Hollow Knight)|boss]] '[[Pure Vessel|PV]]' gets [[:Category:Combat (Hollow Knight)#Boss_Staggers|stunned]] more frequently | * [[Godmaster]] [[Bosses (Hollow Knight)|boss]] '[[Pure Vessel|PV]]' gets [[:Category:Combat (Hollow Knight)#Boss_Staggers|stunned]] more frequently | ||
* [[Lifeblood Cocoon | * [[Lifeblood Cocoon]]s in [[Godhome]] produce more [[Lifeseed]]s | ||
* [[Trial of the Fool]] is no longer a requirement for accessing [[Pantheon of the Sage]] | * [[Trial of the Fool]] is no longer a requirement for accessing [[Pantheon of the Sage]] | ||
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* Fixed Linux achievements not firing | * Fixed Linux achievements not firing | ||
* Fixed issue where [[Soul Master]] could become stuck in an infinite loop | * Fixed issue where [[Soul Master]] could become stuck in an infinite loop | ||
* Fixed lever resetting in [[Stag Station | * Fixed lever resetting in [[Stag Station]]s | ||
* Fixed display issue during [[Radiance|final boss]] battle | * Fixed display issue during [[Radiance|final boss]] battle | ||
* Fixed mapping display issues | * Fixed mapping display issues | ||
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* Fixed Linux achievements not firing | * Fixed Linux achievements not firing | ||
* Fixed issue where [[Soul Master]] could become stuck in an infinite loop | * Fixed issue where [[Soul Master]] could become stuck in an infinite loop | ||
* Fixed lever resetting in [[Stag Station | * Fixed lever resetting in [[Stag Station]]s | ||
* Small graphical fixes | * Small graphical fixes | ||
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* Mac OS X has 1800p resolution options. | * Mac OS X has 1800p resolution options. | ||
* [[Salubra's Blessing|Salubra]] does not appear if the player has full [[SOUL]] while standing, then sitting on the bench. | * [[Salubra's Blessing|Salubra]] does not appear if the player has full [[SOUL]] while standing, then sitting on the bench. | ||
* In Trial of the Fool, for the wave with the horizontal [[Garpede | * In Trial of the Fool, for the wave with the horizontal [[Garpede]]s, the player can no longer go on the top platform and still be beneath the most top Garpede. | ||
<h2>[https://steamcommunity.com/app/367520/discussions/0/1698294337775233962/ 1.3.0.4 r8635] (Lifeblood beta)</h2> | <h2>[https://steamcommunity.com/app/367520/discussions/0/1698294337775233962/ 1.3.0.4 r8635] (Lifeblood beta)</h2> | ||
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* Fixed missing button icon | * Fixed missing button icon | ||
* In certain scenes, charm effects will not display (eg. [[Glowing Womb]], [[Defender's Crest]]) | * In certain scenes, charm effects will not display (eg. [[Glowing Womb]], [[Defender's Crest]]) | ||
* [[Watcher Knights]] can now be damaged by [[ | * [[Watcher Knights]] can now be damaged by [[spells]] while rolled up (seems fairer, right?) | ||
* Fixed issues with [[Grimmchild]] targeting things incorrectly | * Fixed issues with [[Grimmchild]] targeting things incorrectly | ||
* Fixed issue where Glimmback could get stuck in place | * Fixed issue where Glimmback could get stuck in place | ||
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* Quickmap double-tap shortcut is now easier to register and works while sitting at benches | * Quickmap double-tap shortcut is now easier to register and works while sitting at benches | ||
* Fixed an issue where dying just as you defeat your [[Shade]] could produce some odd results. | * Fixed an issue where dying just as you defeat your [[Shade]] could produce some odd results. | ||
* Fixed an issue where [[Great Hopper | * Fixed an issue where [[Great Hopper]]s ignored damage-over-time effects such as spores. | ||
* Fixed soft-lock issue that could occur before fighting [[Broken Vessel]]. | * Fixed soft-lock issue that could occur before fighting [[Broken Vessel]]. | ||
* Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient). | * Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient). | ||
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* Fixed inaccurate hitbox on [[Broken Vessel]]/[[Lost Kin]] when stunned | * Fixed inaccurate hitbox on [[Broken Vessel]]/[[Lost Kin]] when stunned | ||
* Fixed issue in [[City of Tears]] where entering a battle room from the left spawned an enemy outside of room | * Fixed issue in [[City of Tears]] where entering a battle room from the left spawned an enemy outside of room | ||
* Fixed an issue where [[Lifeseed | * Fixed an issue where [[Lifeseed]]s and their [[Lifeblood Cocoon|cocoons]] couldn’t be damaged by [[Grubberfly's Elegy|Grubberfly beam]] | ||
}} | }} | ||