The Marrow

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Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CradleDeep Docks
Far FieldsGreymoorHunter's MarchThe MarrowThe MistMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways

The Citadel

Choral ChambersCogwork CoreGrand GateHigh Halls
MemoriumWhispering VaultsWhiteward
Crumbling roads built upon the shells of ancient bugs. All of Pharloom rests upon these fragile foundations.
Shakra

The Marrow is an area in Hollow Knight: Silksong. Its now crumbling roads are built upon the bones of ancient bugs long gone.

Description

The Marrow is located deep in the lowlands of Pharloom. Composed entirely of bone and the ancient shells of long-dead bugs, the Marrow forms the fragile foundation upon which the rest of the kingdom is built. The area is inhabited by Skull Scuttlers, which use the old skulls as protection. The Marrow is also home to the Flintbeetle, explosive creatures that hold Flintgem required for the Volatile Flintbeetles wish.

A typical room in The Marrow, featuring red flowers that Hornet can needle bounce

Being one of the first areas Hornet travels through, the Marrow is important on her journey. The Bell Beast is encountered here stuck in Silk, and can be fought after binding the Silkspear in Bone Bottom. Defeating and taming the Bell Beast allows Hornet to unlock a useful Fast travel system.

Hornet can find a few useful tools such as the Straight Pin, and meet new NPCS for the first time such as Sherma and Shakra.

To the east is the entrance to Hunter's March, guarded by a Skarrgard, an early game mini-boss. A nearby prison cell contains Grindle, who Hornet can choose to free. Following the defeat of Widow, Loddie takes up residence in the area, offering a pin-throwing minigame in exchange for several rewards.

History

An ancient skull found in The Marrow

Not much is known about the ancient past of Pharloom, but it is evident that the Marrow is made almost entirely out of the shells and bones of ancient bugs. Fossilization, similar to what is found in the Forgotten Crossroads in Hallownest, over generations formed into the solid foundations of the land.[1][2]

Similar skeletal structures can be found all over the lowlands of Pharloom, from Bone Bottom to Far Fields, suggesting that the land was inhabited by massive creatures in the past.[3][4][5]

Following the construction of the Citadel, intricate roads and bellshrines were built through the land to make it easier for Pilgrims to travel. Many Pilgrims start their journey in the Marrow, and have to ascend up through the kingdom as part of their holy pilgrimage.

How to Access

The Marrow can initially be entered by going east of Bone Bottom, which marks the edge of the Mosslands.

Area Features

Text Tablet Location

Pilgrim
You are blessed to walk the foundations of Pharloom.
Humble yourself before the shells of those who gave their lives to hold our kingdom's weight.

In the air. The water. Everywhere.
Inside their shells. Twisted inside. Guts.
Tightest around heart. Pulsing rhythm.
Sick. Alive. Dead?
Something worse.
Deeper. Must look deeper.

Arena Location
Enemy gauntlet at the entrance to The Marrow.
Reward Theme
Access to the rest of The Marrow
Gauntlet Battle 1
Waves

Beastfly, right

Charges out of the wall and travels across half the arena.

Skull Scuttler, left
Skull Scuttler, right

Beastfly x2, top left and right

Both enemies charge out of either wall and bonk into each other in the centre.

Skull Brute, right

Arena Location
Enemy gauntlet northeast of The Marrow's Bellway. Requires Cling Grip.
Reward Theme
Memory Locket
Gauntlet Battle 2
Waves

Elder Pilgrim, centre right

Pilgrim Groveller, left
Winged Pilgrim, right

Pilgrim Groveller drops out of a sack and waits a moment before reviving.

Pilgrim Groveller, centre
Pilgrim Pouncer, centre left

Pilgrim Pouncer drops out of a sack shortly after previous enemy.

Sub-area: Survivor's Camp

After entering Act 3, the survivors of Bone Bottom will move to the central room where the Flea Caravan used to be. If the Volatile Flintbeetles Wish is not completed by Act 3, the Memory Locket it rewards is instead found here.

Gallery

Trivia

  • As highlighted by EDGE in their Silksong issue, The Marrow appears to be based off the cut Forest of Bones area from Hollow Knight.[6] The ambience tracks are also called "Boneforest."

Names in Other Languages

Language Name Meaning/Explanation
PT Language Flag Brazilian Portuguese A Medula The Marrow
FR Language Flag French L’Antre The Cave
DE Language Flag German Tal der Knochen Valley of Bones
IT Language Flag Italian L’Antro The Den
JA Language Flag Japanese 脊髄の道
Sekizui no michi
Spinal Cord Path
KO Language Flag Korean 골수
Golsu
Marrow
RU Language Flag Russian Костяк
Kostjak
Backbone or Skeleton
ZH Language Flag Simplified Chinese 髓骨洞窟
Suǐgǔ dòngkū?
Marrow Bone Cave
ES Language Flag Spanish La Médula The Marrow
CODE Language Flag Internal name PATH_OF_BONE
BONEFOREST

References

  1. Shakra: "Crumbling roads built upon the shells of ancient bugs. All of Pharloom rests upon these fragile foundations."
  2. Wanderer's Journal, p. 19.
  3. Screenshot of Skull Cave
  4. Screenshot of remains in Far Fields
  5. Screenshot of Sprintmaster Swift Entrance
  6. Edge Magazine February 2021 edition, p. 62.


Areas

The AbyssBellhartBilewaterBlasted StepsBone BottomThe CradleDeep Docks
Far FieldsGreymoorHunter's MarchThe MarrowThe MistMoss Grotto
Mount FayPutrified DuctsRed MemorySands of KarakShellwoodSinner's Road
The SlabUnderworksVerdaniaWeavenest AtlaWisp ThicketWormways

The Citadel

Choral ChambersCogwork CoreGrand GateHigh Halls
MemoriumWhispering VaultsWhiteward