Greymoor


Greymoor is an area in Hollow Knight: Silksong. Its expansive caverns are comprised of damp and dreary fields beset by a constant rainfall, making bodies of water abundant in the area.
Description
Greymoor is a large area with a gloomy, dark atmosphere. Constant rainfall leaves the entire region sodden and damp. Craws and Mites can be found all throughout the area.
The tenders of the area: Thread Rakers, Dreg Catchers, and Silk Snippers, continue to perform their jobs under the influence of the Haunting. Dilapidated towers used by the tenders of the moors can be found in its western reaches. The towers themselves resemble massive windmills, though only two can be entered; many more can be seen spinning slowly in the background.
Hornet can choose to either defeat the Moorwing to enter Bellhart or travel with the Flea Caravan to Greymoor if at least five fleas have been found, allowing access to Bellhart without defeating Moorwing first. If skipped via the Caravan, Moorwing can be found in a separate location outside of the Bellway station.
Hornet can bind the Silk Skill Thread Storm after defeating an arena of Craws, Tallcraws, and Squatcraws. A lever can be struck to deploy a series of balloons that provide access to the Skill. The Threefold Pin can also be found in a hidden room along the area's eastern wall.
In Act 3, Hornet is able to access Verdania through a breakable wall in the east. This is only if she's freed the Green Prince in Sinner's Road and later talked to him in the room of the Cogwork Dancers.
The lower part of Greymoor that has supposedly been serving as storage as evidenced by the numerous silk spools and bags, is infested with Mites, Fluttermites and Mitemothers. The area is filled with traps. The traps instantly kill Mites and Fluttermites, and combo Hornet for
+
if she gets caught in them. The Fractured Mask breaks on the first hit, not saving Hornet from death. The traps can be defused by striking them with the Needle or
Red Tools.[Missing information]
History
In the past, Greymoor was less dangerous before the Haunting, and pilgrims passed through the land more frequently.[1] It is also stated that it was used as farmland before The Citadel ordered the keepers to catch silk.[2]
After the Citadel's construction, many bugs were tasked to work as tenders of the moors, catching and processing the silk dregs that fell from the Citadel above.[3] Dreg Catchers catch silk dregs with a spiked staff,[4] Thread Rakers roll the silk up with long rakes in preparation for respooling,[5] and Silk Snippers would cut the silk into spools inside the towers to return it to the Citadel above.[6]
Eventually, these bugs would fall to the Haunting by Grand Mother Silk, performing their jobs endlessly in service to a Citadel they will never see.[4][5]
The Moorwing is a winged mite-beast that was bred to be large by the bugs of The Citadel, who used it to catch workers who tried to flee their tasks. After the death of its wranglers, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike.[7]
The bugs of Sinner's Road bred Muckroaches for the purpose of feeding the workers of Greymoor.[8]
How to Access
Greymoor can first be reached via the long vertical tunnel in Far Fields after acquiring the Drifter's Cloak.
Alternatively, Hornet can travel to Greymoor with the Flea Caravan after finding five Fleas.
If Hornet uses a Simple Key to open the Wormways, she can use Swift Step to scale it, reach Shellwood, then enter through Bellhart.
Area Features
Spool Fragment x 1
| |
Memory Locket x 1
| |
Bone Scroll x 1
| |
Silkeater x 1
| |
Shard Bundle x 2
|
| Arena | Location |
|---|---|
| Enemy gauntlet in the tower west of Halfway Home. Required to access the western portion of Greymoor if entering from the Far Fields entrance; optional if entering from the Bellhart entrance. | |
| Reward | Theme |
| Waves | |
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|
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|
|
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| Arena | Location |
|---|---|
| Act 3 enemy gauntlet which reuses the previous gauntlet's arena. All enemies become black-threaded shortly after arriving. | |
| Reward | Theme |
| Waves | |
|
|
|
Sub-area: Halfway Home
Halfway Home is a tavern located in the central area of Greymoor. It is initially accessible only via the western door. The eastern door must be unlocked by standing on a pressure plate inside the building, after which it will remain unlocked.
A bench can be found inside, as well as the NPCs Creige (the bartender), and Nuu, who gives the Hunter's Journal. Creige sells a drink of Nectar for
10, which fully heals Hornet and restores 6 Silk.
After fulfilling the Crawbug Clearing Wish for Creige, a giant scarecraw will appear on top of the Halfway Home, and the Craws that used to be around will be gone.
As part of the Great Taste of Pharloom Wish, Hornet can pay Creige
480 for the Vintage Nectar from the Halfway Home's cellar, which is infested with Skarr.
|
Memory Locket x 1
| |
| Arena | Location |
|---|---|
| Enemy gauntlet beneath Halfway Home, only accesible after promising the Great Taste of Pharloom wish, and buying the Vintage Nectar from Creige. The gauntlet begins after attempting to pick up the Vintage Nectar at the bottom of the arena. | |
| Reward | Theme |
| Waves | |
|
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Bottom Skarr Stalker and Skarr Scout burst in from walls, increasing arena size. |
|
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Skarrgard bursts in from right wall, increasing arena size. Skarrgard can also destroy any platforms it hits with its swings. |
Sub-area: Craw Lake
A large lake on the east side of the area. It is frequented by Craws, Tallcraws, and Squatcraws.
Shakra will temporarily camp at the entrance to Craw Lake, providing Hornet a place to rest. Shakra will leave if Hornet progresses too much further[Missing information], removing the most convenient Bench for the area.
A dilapidated building within the lake contains two Mites and an arena.
- Round 1: Craw and Squatcraw
- Round 2: 2 Craws
- Round 3: Craw and Tallcraw
- Round 4: 3 Craws
- Round 5: Squatcraw and Tallcraw
Upon completing the arena, a lever will be revealed that deploys a series of balloons around the lake, allowing Hornet to access the areas above and around it.
In the room above the lake, the skill Thread Storm can be found, and to the to right of the lake a Flea can be found, guarded by a Tallcraw.
Court of Craws
During Act 3, the Craw Summons has a chance of being delivered when sitting in certain benches in the areas near Greymoor. Taking the Summons to the locked door in the Craw Lake house will unlock the door, and going inside, Hornet will be confronted by the Court of Craws, consisting of a jury of Craws and their lord and justice, the Crawfather.[9]
After an arena fight, Hornet is rewarded with the Craw Memento and Crawbell.
|
Bosses
|
Crawbell
requires defeating Crawfather |
| Arena | Location |
|---|---|
| Enemy gauntlet in the watermound of Craw Lake. Requires Drifter's Cloak. | |
| Reward | Theme |
Required for Thread Storm, Threefold Pin, a Spool Fragment, a Bellshrine |
|
| Waves | |
|
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| Arena | Location |
|---|---|
| Crawfather's enemy gauntlet as apart of his boss encounter. Located in the lower level of the watermound. Requires Craw Summons. | |
| Reward | Theme |
Crawbell |
Cut Through (Main + Percussion) (Wave 5) Cut Through (Main + Percussion + Vocals) (Crawfather) |
| Waves | |
|
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Defeating one enemy spawns the next row. |
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| Defeating one enemy spawns the next row. | |
| The Crawfather himself can spawn other Jurors during his battle. | |
Sub-area: Chapel of the Reaper
Located on the west side of Greymoor, this area can be accessed on the left of the massive building guarded by several Silk Snippers.
Contains a short platforming section with an arena at the end.
- Round 1: Silk Snipper
- Round 2: 2 Dreg Catchers
- Round 3: Thread Raker
- Round 4: 2 Silk Snippers
Upon completion, Hornet can bind the Reaper Crest. After binding the Crest and leaving the sub-area, the door closes permanently.
|
| Arena | Location |
|---|---|
| Enemy gauntlet in the centre of Chapel of the Reaper. | |
| Reward | Theme |
| Waves | |
|
|
Drops in from ceiling. |
| Drops in from ceiling. | |
Gallery
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Bellway Station Entrance
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Bellway Station
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Main Room
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Shakra's Camp (empty)
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Bell Shrine
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Arena Encounter
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Halfway Home
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Nuu in her Room at
Halfway Home -
Nuu's Room empty in
Halfway Home -
Craw-like weather vane above Halfway Home
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Scarecraw above
Halfway Home -
Message Board
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Chapel of the Reaper Corpse (pre-claiming)
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Chapel of the Reaper Corpse (post-claiming)
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Silkeater location
-
Yarnaby's Bellhome
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Yarnaby's Bellhome (inside)
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Pimpillo room
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Thread Storm Weaver Spire
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Court of Craws
-
Silksong reveal trailer
-
Pre-release screenshot
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Pre-release screenshot
Trivia
- In 2019, Team Cherry described Greymoor as "a huge area, one of the biggest we’ve ever created."[10] It was originally larger, with what is now Sinner's Road being part of Greymoor, then-called "Dustroach Pens".[11]
- Greymoor's theme is internally known as "Greymoor v4", implying that there were three revisions of the song previously composed.[12]
Names in Other Languages
| Language | Name | Meaning/Explanation |
|---|---|---|
| Pântano Cinzento | Greymoor or Grey Swamp | |
| Sombrevale | Dark Valley | |
| Graumoor | Greymoor | |
| Terruggiosa | Portmanteau of terra (land) and uggiosa (gloomy). | |
| 灰色の丘陵 Haiiro no kyūryō |
Grey Hill | |
| 회색 황야 Hoesaek hwangya |
Grey Wild | |
| Мрачная топь Mračnaja top' |
Gloomy Marsh | |
| 灰沼 Huīzhǎo? |
Grey Swamp or Ash Swamp | |
| Páramo Gris | Greymoor | |
GREYMOOR
|
||
Halfway Home
| Language | Name | Meaning/Explanation |
|---|---|---|
| Quase Lar | Almost Home, similar to the phrase quase lá (almost there). | |
| Mi-Chemin | Halfway | |
| Übergangshaus | Transitional House | |
| Mezzastrada | Halfway | |
| 途上の家 Tojō no ie |
Home on the way | |
| 집까지 반걸음 Jipkkaji bangeoreum |
Half Step to Home | |
| На полпути к дому Na polputi k domu |
Halfway Home | |
| 中途酒馆 Zhōngtú jiǔguǎn? |
Halfway Tavern | |
| Hogar a medio camino | Halfway Home | |
HALFWAY_HOUSE
|
||
Craw Lake
| Language | Name | Meaning/Explanation |
|---|---|---|
| Lago dos Corbos | Craw Lake | |
| Lac Corbo | Craw Lake | |
| Krähensee | Crow Lake | |
| Lago dei Corvidi | Lake of the Corvids | |
| ボロガワの湖 Borogawa no mizūmi |
Craw's Lake, Borogawa are the name for Craws in Japanese, from 襤褸 boro (rag). | |
| 까마귀 호수 Kkamagwi hosu |
Crow's Lake | |
| Кар-озеро Kar-ozero |
Crow lake, 'kar' (Name for Craws in Russian) is onomatopoeia for a crow's call | |
| 鸦虫湖 Yā chóng hú? |
Crow Bug Lake | |
| Lago Cuervón | Crow Lake | |
CRAW_LAKE
|
||
Chapel of the Reaper
| Language | Name | Meaning/Explanation |
|---|---|---|
| Capela do Ceifador | Chapel of the Reaper | |
| Chapelle Du Faucheur | Chapel of the Reaper | |
| Kapelle des Schnitter | Chapel of the Reaper | |
| Cappella dell’Agreste | Chapel of the Rural | |
| 収奪者のチャペル Shūdatsu-sha no chaperu |
Reaper's Chapel | |
| 사신의 예배당 Sasinui yebaedang |
Reaper's Chapel | |
| Капелла Жнеца Kapella Žneca |
Chapel of the Reaper | |
| 收割者教堂 Shōugē zhě jiàotáng? |
Reaper Church | |
| Capilla de la Parca | Chapel of the Reaper | |
CHAPEL_REAPER
|
||
References
- ↑ Creige: "Aye. It's a damp climb through these parts. Used to be just pilgrims trekkin' my way, but odd times these are, and you ain't even the strangest shell wandering about."
- ↑ Benjin: "It's said that the moors used to grow a bounty of fresh food, way back before that Citadel set us about catchin' their fallin' thread."
- ↑ Lore Tablet: Litany of the Worker. May we catch the dregs and never tire, May we clean the dregs and never hunger, May we spool the dregs and never falter.
- ↑ 4.0 4.1 Dreg Catcher Hunter's Journal entry: "Bug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked. (...) These bugs look to have spent every waking moment at their work. Grim, endless labour in service of the unseen Citadel above."
- ↑ 5.0 5.1 Thread Raker Hunter's Journal entry: "Tall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon. (...) Theirs seems a sad, grueling task, serving their lifetime for a Citadel unseen."
- ↑ Silk Snipper Hunter's Journal entry: "Scissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above."
- ↑ Moorwing Journal Entry: "Winged mite-beast, bred large to catch workers who once tried to flee their tasks. With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike."
- ↑ Creige: "You visited them pens up above here, miss? Horrid place, once all about growing meat or some such. Meant to keep us moorbugs livin', and working, its sic told..."
- ↑ Crawfather Hunter's Journal entry: "Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel-plated beak."
- ↑ Team Cherry blog post of June 25th, 2019: "Greymoor is a huge area, one of the biggest we’ve ever created. Within its caves and structures Hornet will uncover many mysteries, make several new friends and duel with a lethal, lunging foe."
- ↑ Team Cherry blog post of June 25th, 2019: "In the pens at this land’s height, keepers wrangle swarms of Dustroaches, rapid-breeding pests with insatiable appetites."
- ↑ Silksong Ambience - Greymoor v4 MAIN (loopable)



































