Fury of the Fallen: Difference between revisions

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m (→‎Trivia: this trivia is kinda dumb but w/e)
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== Trivia ==
== Trivia ==
* Prior to the {{LBIconMini}} [[Lifeblood]] update, when Fury of the Fallen was activated the screen was bordered with wispy red lines and the player was circled in a red icon. Subsequently the red circle was removed and the effect around the player was changed to be a red smoke.
* Prior to the {{LBIconMini}} [[Lifeblood]] update, when Fury of the Fallen was activated the screen was bordered with wispy red lines and the player was circled in a red icon. Subsequently the red circle was removed and the effect around the player was changed to be a red smoke.
* It is useless against bosses where all possible hazards and attacks deal two masks of damage if the player has an even number of masks and has [[Joni's Blessing]]<span style="font-size:12pt;"> equipped, as this makes it impossible to have an odd number of HP. It’s also useless if [[Deep Focus]] was equipped with that even number of HP.</span>
* It is useless if all possible hazards and attacks deal two masks of damage (such as when Overcharmed) if the player has an even number of masks and has [[Joni's Blessing]] or [[Deep Focus]] equipped, as this makes it impossible to have an odd number of HP.


{{Charms Nav}}
{{Charms Nav}}

Revision as of 16:50, 15 June 2019

Template:Charm Template:Description

Usefulness

File:FuryOfTheFallenEffect.png

Fury of the Fallen only affects Nail damage, so a build using this charm should be Nail-focused and not Spell-focused.

Since the ability requires the player to be in a near-death state, it is most useful in builds where the player tends to get damaged a lot (being a new or unskilled player) or builds designed to intentionally bring the player down to 1 Mask, such as speedrunning where the player can reliably dodge most attacks.

In a regular game, Fury of the Fallen is only useful if the player is able to avoid taking the last hit of damage for long enough to get in nail hits. Using Quick Slash and Grubberfly's Elegy to deal more damage faster or from a safer distance is recommended. Otherwise, it is more advised to use a charm like Quick Focus to bring the player back into the fight sooner.

While in the Fury of the Fallen state at one HP, gaining extra Lifeblood Masks added onto the end of the HP bar does not negate the effect, making this charm useful for situations such as the Template:GMIconMini Pantheons.

It is not recommended to use it in Steel Soul Mode as the Knight can die very easily.

How to Acquire

Found in King's Pass, the starting cavern, behind a spike filled cavern. Look for the Geo cluster in the bottom right of the pit room. Dash to cross the spikes, and continue right to find the charm.

Can be reached in the beginning of the game by nail pogoing off of the spikes, or returned to later with the Mothwing Cloak or Mantis Claw.


Charm Interactions

For charm interaction damage, see Damage Values.

Glowing Womb

Increases the hatchlings' damage when at one mask.

Fragile Strength

Stacks with Fragile Strength, providing a 162.5% damage increase at one health when both charms are equipped.

Grubberfly's Elegy

Fires red projectiles at one health, producing 70% Nail damage (rounded down) per projectile at one health.

Note: The effects of the two latter charms also stack, giving the projectile 131.25% Nail damage.

Trivia

  • Prior to the Template:LBIconMini Lifeblood update, when Fury of the Fallen was activated the screen was bordered with wispy red lines and the player was circled in a red icon. Subsequently the red circle was removed and the effect around the player was changed to be a red smoke.
  • It is useless if all possible hazards and attacks deal two masks of damage (such as when Overcharmed) if the player has an even number of masks and has Joni's Blessing or Deep Focus equipped, as this makes it impossible to have an odd number of HP.

Template:Charms Nav