Lifeblood

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For the content pack, released on 20 April 2018, see Lifeblood (Content Pack).
For the breakable objects, see Lifeblood Cocoon or Plasmium Cocoon.
There is an echo also of other infections I have witnessed. I wonder at the meaning of it all... or if I am perhaps imagining similarities where there are none.
Hornet

Lifeblood, also known as Plasmium or Liquid Lifeseed,[1] is a mysterious substance in Hollow Knight. It also serves as a minor antagonistic force in Hollow Knight: Silksong leading to strange mutations and aberrations in the Wormways.


Mechanics

Lifeblood serves as "bonus health", providing extra masks that don't regenerate. They can't be healed during combat, but they're useful as a buffer to take extra damage. Sitting on a Bench removes all Lifeblood masks. However, any charms that add will immediately replenish them. In Hollow Knight, entering a dream or exiting Pantheons will reset all .

In Hollow Knight, when the Hiveblood and Joni's Blessing charms are equipped, the most-recently damaged may regenerate over time. Similarly, in Hollow Knight: Silksong when Hornet is plasmified, masks will regenerate over time. While plasmified, Hornet's Bind only heals 1 .


Lifeblood Sources

Hollow Knight

Lifeblood Cocoon found along the climb up to Bardoon
  • Lifeblood Cocoons spawn 2–5 Lifeseeds depending on the cocoon, each of which can be killed and absorbed to gain .
  • The Lifeblood Heart Charm adds when resting at a Bench.
  • The Lifeblood Core Charm adds when resting at a Bench.
  • The Joni's Blessing Charm changes all Masks into Lifeblood Masks and increases the total number of Masks by 40%.
    • When paired with the Hiveblood Charm, Lifeblood Masks slowly regenerate after taking damage.

Hollow Knight: Silksong


History

In Hallownest, Lifeblood is a bit of a taboo.[2] Blue Child Joni, a bug who could give a blessing that transfigures vital fluids into blue Lifeblood, was seen as a heretic.[3] Lifeblood spread all around her tomb in Joni's Repose. The substance was once allowed to flourish in the caves of Hallownest, leading to mutations.[4]

Lifeblood is known as Plasmium in Pharloom. It was discovered by Zylotol the Alchemist's master, who found it hidden deep in salt-stricken waters at the farthest edge of Pharloom. She directed him to bring it to the Wormways to see how it flourished in a foreign place.[5] Zylotol instructed his assistant, Zango, to seed the area with Plasmium buds.[6] Zango died some time after doing so.

In-Game Events

Hollow Knight: Silksong

Alchemist Zylotol's room, post-mutation

Lifeblood (referred to as Plasmium) can be found in the Wormways, accessible with a Simple Key. During the events of Act 3, this section of the Wormways becomes overrun with Plasmium, and the previous enemies become visibly and dangerously mutated, bloating, and dripping with Plasmified blood. Hornet notices a similarity with The Infection, but says that it may be a coincidence.[7]

Zylotol the Alchemist can be found here, studying Plasmium and its effects on the environment. He gives Hornet the Alchemist's Assistant Wish.

After the Plasmium spreads, Zylotol becomes visibly mutated and exhibits mental abnormalities, disregarding his own health.[8] He will now give Hornet the Advanced Alchemy Wish, with his very own Plasmium Gland as a reward. Resting on a bench elsewhere and coming back will reveal he has fallen to the ground, responsive only to the Needolin.

Assistant Zango's room, pre-mutation

Zylotol's assistant, Zango, can also be found in a secret room at the bottom of the Wormways. He died sometime before the events of the game, and has Plasmium buds growing in and around his body. After Plasmium overtakes the Wormways, it re-animates his body. Hornet calls this a false life[9], and he can be fought in this state, though he has no dialogue and exhibits no clear signs of lucidity.


Manifestation

A Lifeblood Cocoon carrying several Lifeseeds.

Unlike the Infection, Lifeblood seems to primarily exist physically, most notably in the form of small, scuttling creatures called Lifeseeds or their winged equivalents, found nesting in Lifeblood Cocoons, which shake and produce a quiet chirping sound every now and then, indicating the presence of said small creatures. These cocoons start out as small Plasmium Buds[10] and eventually mature into Lifeblood Cocoons.[6]

Blue veins and butterfly-like protrusions can always be found leading to large concentrations of Lifeblood, especially in Wormways and the Abyss. These appear similarly to plants, and also to the veins of Infection seen around Ancient Basin or Infected Crossroads. Hornet recalls a time it was allowed to flourish within her home caves, resulting in strange aberrations.[4]

When imbibed, Lifeblood will empower the user, healing and strengthening their shell.[11] Lifeblood can be consumed in liquid form, injected into the body, or even infused via the use of a charm. Though drinking the substance is considered somewhat taboo in Hallownest,[2] with its users like Joni even being considered heretics, it is said to be quite tasty and to improve constitution.[12]


Mutation

A regular Grom, mutated by Lifeblood into a Plasmidas.

Despite its beneficial effects, an excess of Lifeblood can mutate the user's shell, as seen when Hornet or enemies in the Wormways become plasmified. Perhaps on account of being made to contain infection, The Knight is seemingly immune to this effect.

In its later stages, there are many visible signs of mutation:

  • Severe bloating of the shell.
  • Lifeblood roots growing into and around the body.
  • Visible tumor-like growths of Lifeblood, as seen with the Plasmidas.
  • Glowing blue liquid visible in the eyes and mouth, and even through the shell.

As seen in the Wormways with Plasmified Zango, Lifeblood can even animate the dead at high enough concentrations. It is unclear if their mind also returns.

Additionally, Lifeblood is described as growing to reshape the world in its own image.[13]


Mental

Overgrowth of Lifeblood in the Dream Realm.

Lifeblood may overtake the minds of those afflicted by its mutation.[14] Mutated creatures may also have their sense of self-preservation be twisted into the instinct to preserve Lifeblood. They do, however, seem to preserve their sense of self, unlike with the Infection.[8]

Lifeblood has some ability to manifest in dreams, as evidenced by its presence in Godhome and by the room with Lifeblood Core being a dream. It is unclear how strongly Lifeblood is correlated with dreams.


Abyss Creature

The Abyss Creature's head.

The Abyss Creature, a massive, multi-eyed head, can be seen in the Lifeblood Chamber in the Abyss. The inside of the chamber is itself a dream with bright-blue hues and is full of Lifeblood plants. At the end of the chamber are the Lifeblood Core Charm and the Abyss Creature.

The Abyss Creature can also be seen within Godhome, in the room with the blue dreamcatcher.

In both locations, it makes no noise, and cannot be interacted with in any way. It is referred to in the game files as "Abyss Creature", though only the head sprite exists for it. Any specific relations to Lifeblood or the rest of the events in Hallownest are, as of yet, unknown.

Gallery


References

  1. Plasmified Blood item description: "Blood of a creature merged full with liquid lifeseed. Possesses powerful regenerative qualities."
  2. 2.0 2.1 Lifeblood Heart shop description: "Have you ever drunk that bright blue liquid, 'lifeblood'? It's a bit of a taboo, but it makes you feel much healthier doesn't it? This charm seeps lifeblood and will certainly improve your constitution!"
  3. Joni's Blessing description: "Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue lifeblood."
  4. 4.0 4.1 Plasmidas Hunter's Journal: "In my home caves, when once this substance was allowed to flourish, I saw similar aberrations. This is wonder tainted strong with revulsion."
  5. Zylotol dialogue: "Plasmium was discovered by my master at the farthest edge of Pharloom, hidden deep in salt-stricken waters. I brought it to these caves under her direction, to study how it flourishes in a foreign place."
  6. 6.0 6.1 Alchemist Zylotol: "Now! Before he went and died, my previous assistant seeded the warrens below with Plasmium buds. The buds should be ripening as we speak and the nectar within must be extracted before they reach maturity."
  7. Hornet speaking to Alchemist Zylotol: "There is an echo also of other infections I have witnessed. I wonder at the meaning of it all... or if I am perhaps imagining similarities where there are none."
  8. 8.0 8.1 Alchemist Zylotol: "No... No... Assistant... you are confused. A wonderful thing, we become. The Plasmium, our great research... We have progressed. The research must continue. Soon... I shall become a source."
  9. Plasmified Zango Hunter's Journal: "Husk of an alchemist's assistant granted false life by Plasmium"
  10. Alchemist Zylotol: "The buds should be ripening as we speak and the nectar within must be extracted before they reach maturity."
  11. Alchemist Zylotol: "Plasmium! A naturally occuring elixir with no equal! It heals wounds and strengthens shells! I suspect it can even defy death itself!"
  12. Lifeseed Hunter's Journal entry: "The bright liquid inside of these little fellows is delicious, and drinking it will make you feel stronger."
  13. Eva: "Come no closer! I sense the forbidden blood coursing through you, that which grows and reshapes the world in its own vulgar image."
  14. Hornet speaking to Yarnaby: "Though the substance provides some regenerative aid, I feel my mind at dangerous risk of being overtaken."