Hall of Gods

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Godmaster Content

Boss list tablet found at the hall's entrance

The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses, which can be activated to fight them.

Defeating a boss on any mode puts a symbol on the statue. Each can be fought infinitely at any difficulty.

Dying in a fight in the Hall of Gods returns the Knight to the statue of the Boss that was fought. This does not count as an actual death.


Unlocking Bosses

Most Bosses that are encountered outside of Godhome need to be defeated first before they can be fought in the Hall of Gods. The exceptions to this are as follows:

The circle that lights up outside the Hall of Gods when a new Boss is unlocked

Bosses that are only found within Godhome need to be encountered in their respective Pantheon. They do not need to be defeated in the Pantheons to unlock their statue in the Hall of Gods.

The circle outside of the Hall of Gods to the upper right of the door glows when a new boss has been unlocked. When the statues of the new bosses are viewed, the light turns off.

Fighting Bosses

Bosses, referred to as "gods", can be challenged by interacting with their respective statue in one of three difficulties:

Attuned

Fight the boss as it appears in Hallownest. Rewards with a bronze symbol under the statue.

Ascended

Fight the boss with extra challenge added in the form of double damage, increased health, and possibly new hazards in the arena. Rewards with a silver symbol under the statue.

Radiant

Unlocked after beating Ascended difficulty. Fight with an Ascended difficulty boss that defeats the Knight in one hit (spawned minions and hazards included). Rewards with a bright glowing symbol under the statue.

Switching between Boss variations

Bosses with multiple variations have a lever connected to the pedestal of the statue that can be activated by hitting it with the Nail. Doing so switches between variations.

Bosses with dream variations have a dreamcatcher symbol attached to the pedestal. Using the Dream Nail on the statue switches the boss between variations. These bosses also have two notches on the pedestal to represent two reward slots.

Bosses

Each Boss, when not encountered yet, includes a small description serving as a clue on how to find the Boss in question. These descriptions can be found when inspecting a small tablet covering where the reward symbol would usually go at the base of the statue.

Gruz Mother

Slumbering god of fertility
"I sleep amongst winding roads"

Health

650 / 945

The ground is replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above.

Vengefly King

Vicious god of territories
"I keep guard above a verdant land"

Health

450 / 430 (right) 735 (left)

One more Vengefly King spawns opposite to the side of the other Vengefly King on Ascended difficulty or above.

Brooding Mawlek

Lonely god of the nest
"I call out to no one, hidden by roads and highways"

Health

1050 / 1050 (Pantheon of Hallownest: 750)

The middle platform disappears on Ascended difficulty or above.

False Knight

Angry god of the downtrodden
"I protect the weak in the heart of the crossroads"

Health

260*3 / 560*3

The arena is larger than in the base game, no difficulty differences.

Failed Champion

Baleful god of regrets

Health

360*3 / 600*3

The arena appears to be about the same size, no difficulty differences.

Hornet Protector

God protector of a fading land
"I watch over lush pathways and distant ash-swept graves"

Health

900 / 1250

The arena appears to be about the same size, no difficulty differences.

Hornet Sentinel

God protector of a fading land

Health

800 / 1200

The arena appears to be about the same size, no difficulty differences.

Massive Moss Charger

Restless god of those who band together
"Together we hunt in paths overgrown with green"

Health

480 / 850

Same arena as the base game fight, no difficulty differences.

Flukemarm

Alluring god of motherhood
"I lie within a maze of pipes"

Health

500 / 900

Arena is missing top left platform compared to base game fight. First 6 Flukefeys have more Health on Ascended difficulty or above.

Mantis Lords

Noble sister gods of combat
"We watch over a village of warriors"

Health

400 (350 stage 2)
500 (600 stage 2)

Same arena as the base game fight, no difficulty differences.

Sisters of Battle

Revered gods of a proud tribe

Health

500 (750 stage 2)
600 (950 stage 2)

Same arena as the Mantis Lords fight, face all three lords in phase 2.

Oblobble

Lover gods of faith and devotion
"Together we are chained in a strange colosseum"

Health

450 (650 stage 2)
750 (750 stage 2)

Same arena as the base game fight, no difficulty differences.

Hive Knight

Watchful god of duty
"I guard the heart of the hive for my Queen"

Health

850 / 1300

Same arena as the base game fight but does not start the fight off with the Swarm Release attack. Starts in Phase 3 Ascended difficulty or above.

Broken Vessel

Broken shell of an empty god
"I sleep in the deep caves below the world"

Health

700 / 1000

Same arena as the base game fight, no difficulty differences.

Lost Kin

Lost god of the Abyss

Health

1200 / 1650

Same arena as the base game fight, no difficulty differences.

Nosk

Everchanging god of the faceless
"I wait patiently in a dark nest of predators"

Health

680 / 980

Same arena as the base game fight, the middle platform dissappears on Ascended difficulty or above.

Winged Nosk

Deceptive god assuming a protector's form

Health

750 / 1050

Same arena as the base Pantheon fight, no difficulty differences.

The Collector

Joyful god of protection
"I lurk at the peak of a forsaken tower"

Health

900 / 1200

Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of its usual roster on Ascended difficulty and above. These enemies have a health of 26. Drops only 1 jar at a time during Phase 1 on Ascended difficulty and above.

God Tamer

Gallant god of the arena
"I wait, weapon in hand, within the colosseum"

Health

750 (both)
1000 (both)

Same arena as the base game fight, no difficulty differences.

Crystal Guardian

Shining god of greed
"I rest amongst crystals and strange machinery"

Health

650 / 900

The arena is much larger than the base game fight, spikes are now added to the top half of both walls of the arena. Starts the fight with a random attack.

Enraged Guardian

Shining god of greed

Health

650 / 1250

Arena is smaller with spikes now added to the top half of both walls of the arena. Starts the fight with the Laser Beam attack and then a random attack.

Uumuu

Uncanny god of knowledge
"I sleep submerged in the depths of the archive"

Health

350 / 700

A green fog appears on the bottom of the arena that damages the Knight if they fall into it on Ascended difficulty or above. The boss also summons Oomas that must be utilized in order to break its membrane.

Traitor Lord

Treacherous god of anger
"I defile the gardens of false royalty"

Health

800 / 1300

The arena is much larger than the base game fight, no difficulty differences.

Grey Prince Zote

False god conjured by the lonely
"I serve my Queen inside her dreams"

Health

1400 / 1400

Arena appears wider than base game, no difficulty differences.

Soul Warrior

Haunted god of the sanctum
"I haunt the halls of a sanctum"

Health

750 / 1000

Starts spawning Follies on Ascended difficulty or above.

Soul Master

Covetous god of soul
"Immortal, I rule the Sanctum"

Health

600 (350 phase 2)
900 (600 phase 2)

Same arena as the base game fight, no difficulty differences.

Soul Tyrant

Frenzied god of mortality

Health

900 (350 phase 2)
1200 (650 phase 2)

Same arena as the base game fight, no difficulty differences.

Dung Defender

Kindly god of bravery and honour
"I protect the pipeways of the kingdom"

Health

800 / 1100

Same arena as the base game fight, no difficulty differences.

White Defender

Kindly god of bravery and honour

Health

1600 / 1600

Same arena as the base game fight, no difficulty differences.

Watcher Knight

Sentinel gods of the spire
"We lie dormant, guarding the Spire's peak"

Health

350 (each)
600 (each)

Same arena as the base game fight, no difficulty differences.

No Eyes

Dreamborn god of fear and relief
"I lie dreaming in a silent sanctuary"

Health

570 / 800

Platforms are re-arranged, and thorns fill the arena on Ascended difficulty or above.

Marmu

Dreamborn god of gardens
"I lie dreaming patiently in a garden"

Health

416 / 600

Arena is shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above.

Xero

Dreamborn god of faith and betrayal
"I lie dreaming amongst peaceful graves"

Health

650 / 900

Ground is replaced by three distanced platforms on Ascended difficulty or above.

Markoth

Dreamborn god of meditation and isolation
"I lie dreaming at the edge of the world"

Health

650 / 950

Arena's ground disappears, and platforms are rearranged on Ascended difficulty or above.

Galien

Dreamborn god of heroic hearts
"I lie dreaming in darkness, surrounded by predators"

Health

650 / 1000

Same arena as the base game fight, no difficulty differences.

Gorb

Dreamborn god of the beyond
"I lie dreaming at a wind-blasted peak"

Health

650 / 1000

Ground is replaced by three platforms on Ascended difficulty or above.

Elder Hu

Dreamborn god of travellers and sages
"I lie dreaming in the wastes"

Health

600 / 800

Same arena as the base game fight, no difficulty differences.

Oro & Mato

Loyal brother gods of the nail
"Together we stand at a Pantheon's peak"

Health

Oro (500/600)
Mato (1000)

Oro (800/1000)
Mato (1000)

Same arena as the Pantheon fight, no difficulty differences.

Paintmaster Sheo

Talented god of artists and creators
"I hone my craft at a Pantheon's peak"

Health

950 / 1450

Same arena as the Pantheon fight, no difficulty differences.

Nailsage Sly

Cunning god of opportunity
"I await you at a Pantheon's peak"

Health

800/250
1200/600

Same arena as the Pantheon fight, no difficulty differences.

Pure Vessel

Mighty god of nothingness
"This empty god stands at a Pantheon's peak"

Health

1600 / 1850

Same arena as the Pantheon fight, no difficulty differences.

Grimm

Travelling god of the troupe
"I await the lighting of the lantern"

Health

1000 / 1300

Same arena as the base game fight, no difficulty differences.

Nightmare King

God of nightmares

Health

1250 / 1650

The arena is now a single platform with the walls of the arena cut off.

Radiance

Forgotten god of light

Health

2181 / 2181

Same arena as the Pantheon fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase.

Zote

Neverending waves of Zotelings. Unlocks Eternal Ordeal menu style. For more info see: The Eternal Ordeal.

Not bug, nor beast, nor god

Reward
Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry.

Void given form

Reward
Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry.

Void given focus

Reward
Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry.

Gallery

Trivia