Category:Spells and Abilities (Hollow Knight)
Spells
Spells are skills the Knight can activate by either holding FOCUS/CAST (Focus) or tapping FOCUS/CAST or QUICK CAST while neutral (Vengeful Spirit/Shade Soul) or while holding UP (Howling Wraiths/Abyss Shriek) or DOWN (Desolate Dive/Descending Dark).
All spells use 33 SOUL. The Spell Twister Charm lowers the cost to 24 for all Spells, except Focus.
Focus |
Focus collected SOUL to repair your shell and heal damage. Strike enemies to gather SOUL. |
Vengeful Spirit |
Conjure a spirit that will fly forward and burn foes in its path. The spirit requires SOUL to be conjured. Strike enemies to gather SOUL. |
Desolate Dive |
Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures. The force requires SOUL to be conjured. Strike enemies to gather SOUL. |
Howling Wraiths |
Blast foes with screaming SOUL. The Wraiths requires sic SOUL to be conjured. Strike enemies to gather SOUL. |
Shade Soul |
Conjure a shadow that will fly forward and burn foes in its path. The shadow requires SOUL to be conjured. Strike enemies to gather SOUL. |
Descending Dark |
Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures. The force requires SOUL to be conjured. Strike enemies to gather SOUL. |
Abyss Shriek |
Blast foes with screaming SOUL and Shadow. The Wraiths requires sic SOUL to be conjured. Strike enemies to gather SOUL. |
Abilities
Abilities are skills the Knight can find throughout the game that make traversing Hallownest easier.
Mothwing Cloak |
Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air. |
Mantis Claw |
Claw carved from bone. Allows the wearer to cling to walls and leap off of them. |
Crystal Heart |
The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channeled sic to launch the bearer forward at dangerous speeds. |
Monarch Wings |
Wings of ethereal matter that shimmer in the darkness. Allow one to jump again in mid-air. |
Isma's Tear |
Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest. |
Shade Cloak |
Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage. |
Dream Nail |
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways. The Dream Nail can collect Essence, remnants of wishes and dreams. |
Awoken Dream Nail |
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways. The power of the Dream Nail has fully awoken, allowing entry into certain protected memories. |
Dreamgate |
Allows the wielder to travel instantly through dream. Hold DOWN while using the Dream Nail to set a Dreamgate. Hold UP while using the Dream Nail to spend 1 Essence and travel to the placed Dreamgate. |
World Sense |
Completion percentage viewable in inventory. |
Nail Arts
Nail Arts are abilities using the Nail, taught to the Knight by the Nailmasters. Executing a Nail Art involves holding down ATTACK to charge, then releasing while doing an optional second input depending on the Nail Art.
Cyclone Slash |
The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides. |
Dash Slash |
The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward. |
Great Slash |
The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes. |
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Cyclone Slash
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Dash Slash
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Great Slash
Trivia
- Collecting Vengeful Spirit, Desolate Dive, or Howling Wraiths fully refills the SOUL meter.
Pages in category "Spells and Abilities (Hollow Knight)"
The following 19 pages are in this category, out of 19 total.