Defender's Crest: Difference between revisions

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| align="center" width="20%" ; |[[File:Spore Shroom.png|link=Spore Shroom|100px]]
| align="center" width="20%" ; |[[File:Spore Shroom.png|link=Spore Shroom|100px]]
[[Spore Shroom]]
[[Spore Shroom]]
| width="80%" |Defender's Crest increases the damage of the spore cloud to 2 damage per tick and the cloud lasts 4.1 seconds. However, tick frequency is decreased allowing for only 20 ticks for a total of 40 damage. Also changes the visual of the cloud.
| width="80%" |Defender's Crest increases the damage of the spore cloud to 2 damage per tick and makes the cloud last 4.1 seconds. However, tick frequency is decreased, allowing for only 20 ticks (40 total damage). Also changes the visual of the cloud.
|-
|-
| align="center" |[[File:Flukenest.png|link=Flukenest|100px]]
| align="center" |[[File:Flukenest.png|link=Flukenest|100px]]
[[Flukenest]]
[[Flukenest]]
|Replaces the horde of flukes with one massive volatile fluke that does 3 impact damage and explodes into a dung cloud that does 1 damage per tick for 23 ticks (29 with [[Shaman Stone]]).
|Replaces the horde of flukes with one massive volatile fluke that deals 3 impact damage and explodes into a dung cloud that deals 1 damage per tick for 23 ticks (29 with [[Shaman Stone]]).
|-
|-
| align="center" |[[File:Glowing Womb.png|link=Glowing Womb|100px]]
| align="center" |[[File:Glowing Womb.png|link=Glowing Womb|100px]]
[[Glowing Womb]]
[[Glowing Womb]]
|Lowers hatchling contact damage by 5, adding it back in the form of a 1 second dung cloud that will do on average 4-5 damage. Hatchling damage is restored when [[Fury of the Fallen]] is active; the dung cloud damage is not affected. Hatchlings that were spawned before hitting 1 mask do not change.
|Lowers hatchling contact damage by 5, adding it back in the form of a 1 second dung cloud that will do on average 4-5 damage. Hatchlings spawned when [[Fury of the Fallen]] is active have their contact damage restored; the dung cloud damage is not affected.
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Revision as of 03:40, 15 June 2019

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Usefulness

The clouds are not very powerful and have very little range, making it situational rather than universal. The player may use this in situations where they are fleeing enemies, as the clouds will linger behind the Knight and damage pursuing enemies.

Costing only one notch, it is most effective when used with one of the other charms listed below, as it greatly increases their power.

It also damages Oomas, triggering their explosion. As such, it is best to use caution when traversing these areas with this charm equipped.

It can be very useful during both Broken Vessel and Lost Kin fights, since the cloud can kill the Infected Balloon in only one tick, so the player can focus on the boss and win precious healing time.

How to Acquire

Reward from defeating Dung Defender in the Royal Waterways.


Charm Interactions

For charm interaction damage, see Damage Values.

Spore Shroom

Defender's Crest increases the damage of the spore cloud to 2 damage per tick and makes the cloud last 4.1 seconds. However, tick frequency is decreased, allowing for only 20 ticks (40 total damage). Also changes the visual of the cloud.

Flukenest

Replaces the horde of flukes with one massive volatile fluke that deals 3 impact damage and explodes into a dung cloud that deals 1 damage per tick for 23 ticks (29 with Shaman Stone).

Glowing Womb

Lowers hatchling contact damage by 5, adding it back in the form of a 1 second dung cloud that will do on average 4-5 damage. Hatchlings spawned when Fury of the Fallen is active have their contact damage restored; the dung cloud damage is not affected.

Trivia

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