Shrine Guardian Seth

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Eternal defender of the Shellwood Shrine. His pin and cymbal show many marks of their use.

He offered fair warning and challenge, a duel in the purest sense. I admire his honour, and his skill.

Shrine Guardian Seth is a main boss and wandering NPC in Hollow Knight: Silksong. He defends the shrine of Nyleth, battling anyone who wishes to pass through. After his defeat, he begins travelling around Pharloom, seemingly having lost his memory.

Background

Shrine Guardian Seth serves as the eternal guardian to the Shellwood Shrine in Grand Gate containing the monument to Nyleth, which he defends by entering into combat with anyone who attempts to pass him.[3] He has slain many bugs in his defence of the shrine, a fact which he laments.[4]

In-game Events

Shrine Guardian Seth is first encountered guarding the Shellwood Shrine in Grand Gate. He falls into the waters of Shellwood once he is defeated and the path to Nyleth's shrine opens.

After Nyleth is defeated and Hornet has obtained either one of the other Old Hearts[Source 1] or the Everbloom, Seth appears in Greymoor, revealing he survived his battle with Hornet. He has seemingly lost his memory and does not recognise Hornet. He reveals his name as just Seth, and his name-card no longer includes the "Shrine Guardian" title. He says he is now travelling Pharloom. He can be next found in Shellwood, east of the Bellway, and then back in the Grand Gate, just outside the entrance to the Citadel. After meeting Seth in Shellwood, he skips appearing in Grand Gate and moves to Fleatopia if Hornet has completed the Ecstasy of the End wish and obtained the Everbloom.

If the Ecstasy of the End wish has been completed, Seth can then be found at the Fleatopia. Seth holds the highest score out of the NPCs in all 3 of the Flea games, and beating his high score in all the games grants the Guardian's Memento.

Behaviour and Tactics

Seth sits passively in his arena and does not start the fight unless Hornet engages him after talking to him, uses Challenge, or tries to walk past him.

Phase 1

Seth wields a gilded Pin and a cymbal he uses as both shield and projectile. He has the following attacks in this phase:

  • Pin Combo: Seth hops backwards slightly into the air before slashing 3 times with his pin, moving forwards slightly with each slash. If Hornet is hit, Seth slashes again, dealing +. The attack may be cancelled into Backstep after the second slash if Hornet is behind Seth.
  • Pin Whirlwind: Seth slashes forward before jumping backwards while spinning his pin around himself. If Hornet is behind him after the initial slash, then Seth continues the whirlwind forwards instead. If Hornet is caught in the whirlwind, it deals +.
    • Occasionally, at the height of the spin, Seth teleports out into another attack instead of landing.
  • Cymbal Toss: Seth throws his shield horizontally before teleporting to the shield's location and catching it.
  • Aerial Cymbal Toss: Seth jumps mid-air and throws his shield diagonally down towards Hornet. The shield bounces upwards upon hitting the ground, after which Seth teleports to its location and catches it before falling to the ground.
  • Cymbal Crash: Seth jumps mid-air and then dashes towards the ground with his shield, creating a circular shockwave on impact. The shockwave deals .
  • Follow Through: Seth lunges forward with his pin, ending with a second short stab after travelling enough distance or hitting Hornet. Seth always uses this attack after a Cymbal Crash, and sometimes after a Cymbal Toss, but he does not use it on its own. If Hornet is hit, Seth stabs again, dealing +.
  • Bulwark: In between attacks, Seth assumes a defensive stance and positions his cymbal to block any damage from the sides or above. Seth always retaliates with an attack after blocking damage.
  • Backstep & Quickstep: If Hornet stands too close to Seth, he may dash backwards a short distance. Otherwise, he makes short dashes around the arena to reposition for attacks.
  • Teleport: Instead of leaping or quickstepping to position for attacks, Seth sometimes teleports directly into an attack, often behind Hornet. He always uses teleport attacks to reach Hornet if she is too far away.

When Seth has 889 HP or less remaining, the time between his attacks is reduced.

Phase 2

When he reaches 474 HP, Seth gets staggered; he then shouts to indicate the beginning of Phase 2. In this phase, he gains a new attack and modifies some of his existing ones. The time between his attacks is also greatly reduced.

  • Crash Combo: Seth executes the teleporting variant of Cymbal Crash 3 times in a row, ending with a Follow Through. Seth begins Phase 2 with this attack and continues to use it interchangeably with the standard Cymbal Crash.
  • Aerial Cymbal Toss: After catching his shield, Seth now occasionally follows this attack into a Cymbal Crash or Crash Combo, instead of falling to the ground normally.
  • Pin Whirlwind: Seth can now perform an Aerial Cymbal Toss or Cymbal Crash at the height of the spin; otherwise, he always teleports out into another attack. He also chooses to teleport more frequently compared to Phase 1.

Hornet is not locked into the arena for this fight and can escape at any time. Leaving resets the fight.


Stagger Values
Description: Seth slumps over in a daze.
Hits: 17

Dialogue

General
Playing the Needolin While Seth is guarding Nyleth's shrine:

Memories kept...
Ages pass...
Guardian's call...
Sacred seeds...


After Seth becomes an NPC:
To the beginning and back...
Where others tread... and beyond...
Fateless and free...
Fresh shell... clear sight...

Guarding Nyleth's shrine
First encounter Halt, stranger. I am charged forever to guard the sacred shrine beyond.

Any who wish to pass must cross their weapon with my own.

Declining to challenge Seth Then go no further, that peace may remain between us.
Speaking after declining to challenge You may remain here and rest, if you choose. I am no enemy of yours. Only if you try to step beyond will I raise my weapon against you.

Hornet: Then tell me, warrior, of the shrine you guard. These caves on wood's edge seem long forgotten.
Some things may be hidden, but never forgotten. The shrine remains to remember the wood's first seed, her that once was and always is.
I am the last bound to protect it. Sadly, in that service, many have fallen to my blade.

Exhausted dialogue You may rest here in this sacred place, but know, if you choose to step further, you shall see my weapon raised.
Greymoor
First conversation Hornet: Sir Guardian... I scarcely thought we would meet again after our encounter.

Hm? Apologies friend, I fear I don't recognise you. And I'm sure I would remember such a striking figure!
Hornet: ...Pay no heed, sir. It seems I mistook you for another.
Hornet: You are... a traveller through these quaking lands, I take it?
I suppose I am indeed! I was born into this world not long ago, waking beside a lake with only this weapon laying beside me.
Seth is my name, though I know not who gave it to me.
The custom of the newly-born is to explore the world, is it not? So that is what I have set out to do! I will rest here a moment, then continue my journey.

Exhausted dialogue The sharp-faced bugs of these drizzled caves love to swoop and play, don't they? If only I could understand their beautiful language...
Shellwood
First conversation Oh, hullo again! This time, I most certainly do recognise you! 'Tis a pleasure to bump into you here, deep in this serene wood.

Do you have a name, like I do? Would you share it with me?
Hornet: Certainly, sir. I am Hornet.
Hornet: I notice you gazing at the buds above us... are they familiar to you, perhaps?
Hm? No, not at all. Very beautiful though! Perhaps I should gather some up before venturing on...

Exhausted dialogue I've learnt too that travelling is not without its dangers... but I find myself wielding my weapon quite adeptly.

It's curious, the way our instincts can guide us with such precision.

Grand Gate
First conversation This great structure... It would have taken the lifetimes of so many bugs to build it. Now its wounds run deep, and I can hear the groaning of its final breaths.

Everything that grows must pass, I suppose. Still, to witness even its current state is a privilege I'll not squander.
And what of you, friend Hornet? Where are your travels taking you?
Hornet: They have taken me deep, and will take me yet deeper still. I have a responsibility to cut this land free of its dark fate.
Hornet: That is no concern of yours though, sir. You should continue your own journey, albeit with a claw on your weapon at all times.

Exhausted Dialogue These black threads... they reach upwards with such a powerful longing. No wonder they can force themselves through even mighty stone!
Fleatopia
First conversation Hornet: Greetings, Seth. It is a welcome surprise to see you here amongst these festivities.

Hullo, hullo! Yes, my wandering was long, and I began to fear I would meet my end in those sticky swamps below.
How lucky I was to stumble upon the home of these friendly revellers!
They said I could be a flea here with them, so of course I agreed. Seems as good a place as any to call home, at least for a time.
Now I just need to grow a little fur and sprout some wings, eh? Ha ha!

Exhausted dialogue Have you tried your claw at the games? Rollicking good fun, don't you think?

I wonder if I could score a little higher if I tried again...

After beating his high scores Well now! How brilliant! In all these fine games you have matched my scores and more!

What wonder to be here, and able to witness a display of such profound talent.
Hornet: Besting your scores proved an immense challenge, Seth, and yet you seem to have achieved them yourself with relative ease.
You flatter me! But yes, my own aptitude continues to surprise me. So many skills I cannot recall learning...
But do not underplay your own achievements, for they too are significant, inspiring even!
In fact, for my deep respect I insist you take this small medallion. I found it within my belongings, and know not where I came upon it, but it has a most pleasant sense.
Let it serve as marker of a friendship I feel has only just begun.
Hornet: Thank you, Seth. I shall keep it close.

Exhausted dialogue after beating his high scores Your achievements in the games are inspiring! In time, I may have to challenge those impressive scores...

Location

Seth is fought in a hidden area outside of Shellwood Shrine in Grand Gate, accessed through a breakable wall in the lift shaft. After Nyleth is defeated and Hornet obtains either another Old Heart or the Everbloom, he becomes a wandering NPC and visits Greymoor, Shellwood, Grand Gate (skippable after meeting him in Shellwood if Ecstasy of the End has already been completed and the Everbloom is obtained), and lastly Fleatopia (once Ecstasy of the End is completed).

Gallery

Trivia

  • Seth was first revealed by his creator Seth Goldman in a Reddit post mentioning his meeting with Team Cherry as well as his struggle with Ewing Sarcoma, a type of cancer.[5]
    • Goldman tragically passed away later that year,[6] and he is commemorated at the very end of the credits as an "Extra Special Thanks". His is the final and one of the most prominent names in the credits.
  • Seth does not respond to the Needolin during combat, but he does respond to it when passive.
  • Seth's voice lines when playing the Needolin have a similar melody to the soundtrack "Nyleth", his battle music.
  • Shrine Guardian Seth was originally intended to be named Shellwood Guardian Seth.[7]
  • Seth is the last of a series of NPCs teased using riddles provided by Matthew "Leth" Griffin that lasted throughout June to July of 2020, the others being Huntress, Grindle, and the Flea Caravan.
  • The following description was provided upon the riddles being solved, alongside the promotional art and two gifs:
"The Voice… has chosen me."
An eternal protector, waiting amidst tangled roots at the base of the Citadel. He guards a secret long forgotten and will attack any who stray too close.
Imbued with stamina and strength beyond a normal bug, he strikes up close or from a distance with blinding speed. With unwavering devotion, this ancient guardian will fight until the very end, and beyond.
Many of the Citadel’s caste have fallen to this deadly warrior. Those who encounter him should turn back, or else prepare for a vicious battle.


The character of Seth was developed together with Seth Goldman, who's a really cool young guy we were fortunate enough to meet and get to know. Thanks to the Marty Lyons Foundation for hooking us up with Seth. Huge thanks to Seth himself! And look forward to entering battle with his deadly bug warrior![8]
  • The riddles solved to reveal Seth required two passwords: the first one to open the initial file, the second to open the file within. The passwords were protector and bloom. The riddles and solutions are outlined below:
Riddle 1
"To find me, dream of a spider's web
A site with a wondrous view
I dwell among visions of dangerous foes
Near colored lands berry and blue"
Answer: Go to Silksong's official website, look at the green and blue screenshots.
"The visions' arrangement, left, right and left
Depicting an exciting story
Among words they lie there frozen in time
Anticipating tales of glory"
Answer: The screenshots are formatted left, right, left.
"To the west, green is nearly all I see
Where dangers are raining down
Among the ancient text here is hidden
A pass-word that may be found"
Answer: "Hornet, princess-protector" is in the text next to the green screenshot.
"To remove the lock we need the key
Ignoring the title we proceed finally
Now count the number of visions you see
And move through the text accordingly"
Answer: Ignore the title and pick the third word, "protector".
Final result: Protector.

Riddle 2
"The Knight BEARS Them"
Answer: Charms
"Divine EATS X of Them"
Answer: Divine eats 3 Charms. X = 3.
"Salubra SELLS Y of Them"
Answer: Salubra sells 5 Charms. Y = 5.
"FIND the WORDS:
AA ----------- (Divine's Gift)"
Answer: AA = Unbreakable
"BB --------- (Baby Flukes)"
Answer: BB = Flukenest
"CC --------- (Joni's Blessing)"
Answer: CC = Lifeblood
"DD ---------- (Weaverling Companionship)"
Answer: DD = Weaversong
"EE ----- ------ (Conjured Shield)"
Answer: EE = Dreamshield
"FF ---- ----- (Void Unifier)"
Answer: FF = Void Heart
"ARRANGE the WORDS to find the vertical KNIGHT."
Answer: Arrange the letters in each word to vertically spell out KNIGHT.
"TRANSLATE the WORDS to find the answer: -----
DDFF +Y
CCDD -X
DDFF -X
BB +X
BB +X
AABBCC -Y"
Answer: Move the words over by X or Y amount of spaces in the specified directions, for instance, move DD and FF up 5 for the first instruction.
AA: UNBREAKABLE
BB:                           FLUKENEST
CC:             LIFEBLOOD
DD:    WEAVERSONG
EE:                DREAMSHIELD
FF:                   VOID HEART
Going straight down from "B" in UNBREAKABLE, it shows BLOOM.
Final result: Bloom.

Names in other languages

Language Name Meaning/Explanation
PT Language Flag Brazilian Portuguese Guardião do Santuário Seth Guardian of the Shrine Seth
FR Language Flag French Gardien du Sanctuaire Seth Shrine Guardian Seth
DE Language Flag German Schreinwächter Seth Shrine Guardian Seth
IT Language Flag Italian Guardiano del Tempio Seth Guardian of the Temple Seth
JA Language Flag Japanese 聖堂の守護者 セス
Seidō no shugosha sesu
Shrine Guardian Seth
KO Language Flag Korean 성소 수호자 세스
Seongsu suhoja seseu
Shrine Guardian Seth
RU Language Flag Russian Страж алтаря Сет
Straž altarja Set
Sanctuary Guardian Seth
ZH Language Flag Simplified Chinese 圣所守卫者 赛斯
shèngsuǒ shǒuwèizhě sàisī ?
Sanctuary Guardian Seth
ES Language Flag Spanish Guardián del santuario Seth Guardian of the Shrine Seth
CODE Language Flag Internal name SETH (NPC)
SETH_GUARDIAN (Boss)

References

  1. Seth: "They said I could be a flea here with them, so of course I agreed. Seems as good a place as any to call home, at least for a time.
  2. Hunter's Journal entry: "He offered fair warning and challenge, a duel in the purest sense. I admire his honour, and his skill."
  3. Shrine Guardian Seth: "I am charged forever to guard the sacred shrine beyond. Any who wish to pass must cross their weapon with my own."
  4. Shrine Guardian Seth: "I am the last bound to protect [the shrine]. Sadly, in that service, many have fallen to my blade."
  5. Reddit post from Seth Goldman
  6. Seth Goldman Obituary
  7. Early Hollow Knight: Silksong sketch
  8. The file where Seth was revealed

Code References

  1. GamemManager.SethTravelCheck() called in FSM heart_death_outro.
Hollow Knight: Silksong Enemy Compendium
EnemiesBossesHealth Values
Mosslands Moss Grotto MossgrubMossmirMoss MotherMawlingMarrowmaw
Bone Bottom AknidPilgrim GrovellerPilgrim PouncerOvergrown Pilgrim Summoned Saviour
The Marrow Skull ScuttlerSkull BruteSkull TyrantKilikBeastflyCaranidFlintbeetleBell BeastPilgrim GuidePharlidPharlid Diver
Wormways GromlingGromCraggliteCragglerWinged LifeseedPlasmidPlasmidasPlasmified Zango
Deep Docks Hardbone HopperLavalugLavalargaSmelt ShovellerFlintstone FlyerFlintflame FlyerSmokerock SifterDeep DiverForebrothers Signis & Gron
Hunter's March Savage BeastflySkarrlidSkarrwingSkarr ScoutSkarr StalkerSpear SkarrSkarrgard
Far Fields RhinogrundVicious CaranidHardbone ElderTarmiteHokerBrushflitFertidFlapping FertidFourth ChorusGurr the OutcastLast ClawSkarrsinger Karmelita
Greymoor Pilgrim HornflyPilgrim HulkMiteFluttermiteMitemotherDreg CatcherSilk SnipperThread RakerMoorwingCrawTallcrawSquatcrawCraw JurorTallcraw JurorSquatcraw JurorCrawfatherShakra
Wisp Thicket WispBurning BugFather of the Flame
Sinner's Road MuckmaggotMuckroachRoachcatcherRoachfeederRoachkeeperRoachserverDisgraced Chef Lugoli
The Mist Wraith
Bilewater SlubberlugBloatroachMothleaf LagniaMiremiteSwamp SquitStilkinStilkin TrapperGroal the GreatPhantom
Putrified Ducts Spit SquitBarnakDuctsucker
Shellwood Covetous PilgrimPond SkipperPondcatcherShellwood GnatWood WaspSplinterSplinterhornSplinterbarkSister SplinterPhaciaPollenicaGahlia
Bellhart FurmWinged FurmWidow
Blasted Steps Pilgrim BellbearerWinged PilgrimElder PilgrimWinged Pilgrim BellbearerPilgrim HikerSandcarverSquirrmJudgeLast JudgeDriznitGreat ConchflyLost Garmond
Sands of Karak Coral FurmDriznargaPokenabbinConchflyCrustcrawlerKaiSpinebeak KaiSteelspine KaiYumaYumamaKarakaKakriYagoKarak GorAlitaCorrcrust KarakaCrust King KhannWatcher at the EdgeVoltvyrm
Underworks DrapeflyDrapemiteGiant DrapemiteUnderworkerUnderscrubUndersweepUnderpokeUnderloftUndercrankCogwork UnderflyCogwork Hauler
The Citadel Choral Chambers EnvoyChoir PouncerChoir HornheadChoir BellbearerChoir FlyerChoir ElderChoristorReedGrand ReedClawmaiden
High Halls Choir ClapperMinisterMaestroSecond Sentinel
Whiteward Dreg HuskDregwheelSurgeonMorticianThe Unravelled
Cogwork Core Cogwork CrawlerCogworkerCogwork SpineCogwork ChoirbugCogwork CleanserCogwork DefenderCogwork ClapperCogwork Dancers
Whispering Vaults VaultbornLampbearerScrollreaderVaultkeeperTrobbioTormented TrobbioGarmond & Zaza
Memorium Massive MossgrubCrustcragDrapelordMemoriaHuge Flea
Grand Gate Shrine Guardian SethNyleth
The Slab PenitentPuny PenitentFreshflyScabflyGuardflyWardenflyBroodmotherFirst Sinner
Mount Fay DriftlinMnemonidMnemonordServitor BoranPinstress
Weavenest Atla SkullwingServitor Ignim
The Cradle GarpidImobaSkrill
Verdania Leaf GliderLeaf RollerPendraPendragorNupharCloverstagPalestagKindanirVerdanirEscalionClover Dancers
The Abyss Shadow CreeperShadow ChargerGloomsacGargant GloomVoid Tendrils
Red Memory Wingmould
Story Bosses LaceGrand Mother SilkLost Lace
Uncategorised SnitchflyShardillardBell EaterVoid Mass