Trial of the Warrior
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The Trial of the Warrior is the first trial in the Colosseum of Fools available to the Knight.
Upon clearing it for the first time, the Knight receives a Charm Notch, 1000-1024, and the Warrior achievement. Subsequent victories reward
1000-1024.
Zote the Mighty only appears as the final opponent after he has been saved in Greenpath and Deepnest and can only be defeated in the trial once.
Tips
For the Shielded Fools in wave 1, they can be hit once as soon as they spawn.
For wave 2, the Sharp Baldurs can be triggered one at a time. This will give time to heal.
The Sturdy Fools in wave 3 can be killed using the same strategy as Husk Miners.
For waves 4 and 5, rush the Primal Aspids down. By staying on the rightmost or leftmost platforms there is a window to heal.
For wave 6, the Sturdy Fools on the top platforms are no hassle and they can be easily avoided by using the Shape of Unn Charm.
In wave 7, get onto the highest platform to easily kill the Primal Aspids without being harmed by the Sharp Baldurs.
Enemy Waves
Wave 1 | |
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Transition: None | |
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Wave 2 | |
Transition: 5 platforms rise up. | |
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Wave 3 | |
Transition: The platforms go away, returning the arena to its original state. | |
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Wave 4 | |
Transition: 3 platforms rise up. | |
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Wave 5 | |
Transition: 2 more platforms rise up and spikes cover the floor. | |
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Wave 6 | |
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the centre. | |
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Defeating one of these enemies spawns the next row. |
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Wave 7 | |
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels. | |
Defeating one of these enemies spawns the next row. | |
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Defeating one of these enemies spawns the next row. |
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Wave 8 | |
Transition: Platforms drop away until there's only a double platform. | |
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This Vengefly King will never summon more Vengeflies and will just repeatedly dive at the Knight. |
Wave 9 | |
Transition: The platforms and spikes go away, returning the arena to its original state. | |
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Defeating one of these enemies spawns the next row. |
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Defeating one of these enemies spawns the next row. |
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Defeating one of these enemies spawns the next row. |
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Defeating one of these enemies spawns the next row. |
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Defeating one of these enemies spawns the next row. |
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Wave 10 | |
Transition: The ceiling drops down to about 10% the height of the arena. | |
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Wave 11 | |
Transition: The ceiling rises to about 50% the height of the arena. | |
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Wave 12 | |
Transition: The ceiling rises, returning the arena to its original state. | |
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After Zote is defeated once, or before he is rescued from Deepnest, the trial does not have this wave. |
Achievements
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Warrior |
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Complete the Trial of the Warrior. 5G |