Pantheon of Hallownest
Seek the Kingdom's Forgotten Light
The Pantheon of Hallownest is the fifth and final Pantheon in Godhome. Access to this Pantheon is unlocked after completing the Pantheon of the Knight. Instead of tuning bosses, the Void Heart Charm must be acquired to enter it.
Enemies in this Pantheon are harder versions compared to the previous Pantheons. The number of enemies per fight and arena layouts are changed to their Ascended difficulty version in the Hall of Gods. However, they retain the same amount of health and do their usual amount of damage.
Completing this Pantheon gives either of the two endings added with the Godmaster update, depending on whether a Delicate Flower has been given to the Godseeker.
Despite its name, the Pantheon of Hallownest does not contain every boss in Hallownest. Nosk, Hollow Knight, Radiance, Mantis Lords, and Zote do not appear, though all are replaced by their stronger variants. There are 42 bosses in total that have to be fought in this Pantheon.
Room # | Room Type | Contains |
---|---|---|
1 | Fight | 2 x Vengefly King (Ascended/Radiant Arena) |
2 | Fight | Gruz Mother (Ascended/Radiant Arena) |
3 | Fight | False Knight |
4 | Fight | Massive Moss Charger |
5 | Fight | Hornet (Protector) |
6 | Non-combat room | The Godseeker |
7 | Fight | Gorb (Ascended/Radiant Arena) |
8 | Fight | Dung Defender |
9 | Fight | Soul Warrior (Ascended/Radiant Arena) |
10 | Fight | Brooding Mawlek (Ascended/Radiant Arena) |
11 | Fight | Brothers Oro & Mato |
12 | Resting Spot | Hot Spring and Bench |
13 | Fight | Xero (Ascended/Radiant Arena) |
14 | Fight | Crystal Guardian |
15 | Fight | Soul Master |
16 | Fight | Oblobbles |
17 | Fight | Sisters of Battle |
18 | Resting Spot | Hot Spring and Bench |
19 | Fight | Marmu (Ascended/Radiant Arena) |
20 | Fight | Flukemarm |
21 | Fight | Broken Vessel |
22 | Fight | Galien |
23 | Fight | Paintmaster Sheo |
24 | Resting Spot | Hot Spring and Bench |
25 | Fight | Hive Knight (Starts in Phase 3) |
26 | Fight | Elder Hu |
27 | Fight | The Collector (Ascended/Radiant Arena) |
28 | Fight | God Tamer |
29 | Fight | Troupe Master Grimm |
30 | Resting Spot | Hot Spring and Bench |
31 | Non-combat room | The Godseeker (Unn) |
32 | Fight | 6 x Watcher Knight |
33 | Fight | Uumuu (Ascended/Radiant Arena) |
34 | Fight | Winged Nosk |
35 | Fight | Great Nailsage Sly |
36 | Fight | Hornet (Sentinel) |
37 | Resting Spot | Hot Spring and Bench |
38 | Fight | Enraged Guardian |
39 | Fight | Lost Kin |
40 | Fight | No Eyes (Ascended/Radiant Arena) |
41 | Fight | Traitor Lord |
42 | Fight | White Defender |
43 | Resting Spot | Hot Spring and Bench |
44 | Non-combat room | The Godseeker (White Lady) |
45 | Fight | Soul Tyrant |
46 | Fight | Markoth (Ascended/Radiant Arena) |
47 | Fight | Grey Prince Zote (Level 3)
(Skipped if Zote was left to die in Greenpath or if Grey Prince Zote was not defeated in the base game) |
48 | Fight | Failed Champion |
49 | Fight | Nightmare King Grimm |
50 | Resting Spot | Hot Spring and Bench |
51 | Non-combat room | The Godseeker (Pale King) |
52 | Fight | Pure Vessel |
53 | Fight | Absolute Radiance |
Tips
General tips
- Practice all bosses in the Hall of Gods. It is helpful to practice on Ascended difficulty, since the Ascended arena is also the arena of many bosses in the Pantheon.
- Complete Bindings in the previous Pantheons to get Lifeblood masks in the resting stops.
- Using Spells is recommended for many bosses in this Pantheon.
- The following Charms are especially useful:
- Fragile Strength/ Unbreakable Strength for dealing more Nail damage.
- Quick Slash for dealing more damage faster.
- Mark of Pride or Longnail for increased Nail range.
- Shaman Stone to increase the damage of Spells.
- Spell Twister to reduce the cost of SOUL when casting Spells.
Boss-specific tips
- The Collector: Use Great Slash and Cyclone Slash to deal with the summons. Shade Soul is recommended when many summons spawn at once.
- False Knight/Failed Champion: Stay inside a stagger for as long as needed by hitting the armour during a stagger. This resets the stagger timer without damaging the maggot, which gives enough time for a Dream Nail hit or a Focus, especially if the Dream Wielder and Quick Focus Charms are equipped. The final stagger lasts indefinitely, so there is no need to hit the armour. This is particularly helpful for Failed Champion, as Nightmare King Grimm is fought right after.
- Markoth: Save SOUL when fighting Markoth in the first phase, in order to spam Shade Soul during the second phase. Dash Slash and Great Slash can also be useful.
Gallery
-
Pantheon of Hallownest when not having Void Heart
-
Image shown when inspecting the Pantheon without having Void Heart
-
Pantheon of Hallownest after being unlocked
-
Pantheon of Hallownest after completing it with every binding but not all bindings at once
-
Pantheon of Hallownest after completing it no-hit but not with all bindings at once
-
Pantheon of Hallownest after completing it with all bindings at once
Achievements
{S} Embrace the Void | |
---|---|
Ascend the Pantheon of Hallownest and take your place at its peak. 50G |
Trivia
- Because access to this Pantheon is locked solely behind completion of all prior Pantheons and having Void Heart, it is possible to encounter Nightmare King Grimm for the first time within this Pantheon, without having fought him elsewhere.
- When this Pantheon is approached, the word Ascend appears, unlike the other four Pantheons or the enemies in Hall of Gods, where Challenge appears instead.
- Upon completing this Pantheon, the time it took for completion is not seen like in the other Pantheons, unless on Godseeker Mode.
- If this Pantheon is completed without getting hit, the jewel outside the Pantheon glows, but less than when completed with all four bindings enabled simultaneously. This is not visible if it has been completed with all four bindings simultaneously before on that savefile, as the larger glow overwrites this one.