Hall of Gods
The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses. They appear after being encountered throughout Hallownest or in case of Godmaster-exclusive bosses, encountered in their pantheons.
Defeating a boss on any mode will put a symbol on the statue. Each can be fought infinitely at any difficulty.
Fighting Bosses
Bosses, referred to as "gods", can be challenged by interacting with their respective statue in one of three difficulties:
Attuned
Fight the boss as it appears in Hallownest. Rewards with a bronze symbol under the statue. | |
Ascended
Fight the boss with extra challenge added in form of double damage, increased health, and possibly new hazards in the arena or the boss having different more challenging attacks. Rewards with a silver symbol under the statue. | |
Radiant
Unlocked after beating Ascended difficulty. Fight with an Ascended difficulty boss that will defeat The Knight in one shot (spawned minions and hazards included). Rewards with a bright glowing symbol under the statue. |
Bosses with multiple variations will have a lever connected to the pedestal of the statue that can be activated by hitting it with the nail. Doing so will switch between variations. Bosses with dream variations will have a Dream Catcher symbol attached to the pedestal. Dream Nailing the statue will switch the boss between variations. These bosses will also have two notches on the pedestal to represent two reward slots.
Bosses
Gruz Mother | ||
Health | 650 / 945 / 945 | |
Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above. | ||
Vengefly King | ||
Health | 450 / 430/735 / 430/735 | |
One more Vengefly King will appear in the opposite side of the other Vengefly King on Ascended difficulty or above. | ||
Brooding Mawlek | ||
Health | 1050 / 1050 / ??? | |
The Platform on the middle will disappear on Ascended difficulty or above. | ||
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False Knight | ||
Health | 260*3 / 560*3 / 560*3 | |
Arena Information goes here. | ||
Failed Champion | ||
Health | 360*3 / 600*3 / 600*3 | |
Arena Information goes here. | ||
Hornet Protector | ||
Health | 900 / 1250 / 1250 | |
Arena Information goes here. | ||
Hornet Sentinel | ||
Health | 800 / 1200 / 1200 | |
Arena Information goes here. | ||
Massive Moss Charger | ||
Health | 480 / 850 / 850 | |
Arena Information goes here. | ||
Flukemarm | ||
Health | 500 / 900 / 900 | |
Arena Information goes here. | ||
Mantis Lords | ||
Health | 400 (350 stage 2) / 500 (600 stage 2) / 500 (600 stage 2) | |
Same arena as the base game fight, no difficulty differences. | ||
Sisters of Battle | ||
Health | ??? / ??? / ??? | |
Same arena as the Mantis Lords fight, no difficulty differences. | ||
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Oblobble | ||
Health | 450 (600 stage 2) / 750 (750 stage 2) / ??? | |
Arena Information goes here. | ||
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Hive Knight | ||
Health |
850 / 1300 / 1300 | |
Arena Information goes here. | ||
Broken Vessel | ||
Health | 700 / 1000 / 1000 | |
Arena Information goes here. | ||
Lost Kin | ||
Health | 1200 / 1650 / 1650 | |
Arena Information goes here. | ||
Nosk | ||
Health | 680 / 980 / 980 | |
Same arena as the base game fight, the middle platform dissapears on Ascended difficulty or above. | ||
Winged Nosk | ||
Health | ??? / ??? / ??? | |
Arena Information goes here. | ||
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The Collector | ||
Health | 900 / 1200 / 1200 | |
Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of it's usual roster on Ascended difficulty and above. | ||
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God Tamer | ||
Health | 750 (both) / 1000 (both) / 1000 (both) | |
Arena Information goes here. | ||
Crystal Guardian | ||
Health | 650 / 900 / 900 | |
Arena Information goes here. | ||
Enraged Guardian | ||
Health | 650 / 1250 / 1250 | |
Arena Information goes here. | ||
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Uumuu | ||
Health | 350 / 700 / 700 | |
A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above. | ||
Traitor Lord | ||
Health | 800 / 1300 / 1300 | |
Arena Information goes here. | ||
Grey Prince Zote | ||
Health | 1400 / 1400 / 1400 | |
Arena Information goes here. | ||
Soul Warrior | ||
Health | 750 / 1000 / 1000 | |
Will start spawning Follys on Ascended difficulty or above. | ||
Soul Master | ||
Health | 600 (350 phase 2) / 900 (600 phase 2) / 900 (600 phase 2) | |
Arena Information goes here. | ||
Soul Tyrant | ||
Health | 900 (350 phase 2) / 1200 (650 phase 2) / 1200 (650 phase 2) | |
Arena Information goes here. | ||
Dung Defender | ||
Health | 800 / 1100 / 1100 | |
Arena Information goes here. | ||
White Defender | ||
Health | 1600 / 1600 / 1600 | |
Arena Information goes here. | ||
Watcher Knight | ||
Health | 350 (each) / 600 (each) / 600 (each) | |
Same arena as the base game fight, no difficulty differences. | ||
No Eyes | ||
Health | 570 / 800 / 800 | |
Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above. (Needs information.) | ||
Marmu | ||
Health | 416 / 600 / 600 | |
Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above. | ||
Galien | ||
Health | 650 / 1000 / 1000 | |
Arena Information goes here. | ||
Markoth | ||
Health | 650 / 950 / 950 | |
Arena's ground disappears on Ascended difficulty or above. | ||
Xero | ||
Health | 650 / 900 / 900 | |
Ground is replaced by three distanced platforms on Ascended difficulty or above. | ||
Gorb | ||
Health | 650 / 1000 / 1000 | |
Ground is replaced by three platforms on Ascended difficulty or above. | ||
Elder Hu | ||
Health | 600 / 800 / 800 | |
Arena Information goes here. | ||
Brothers Oro & Mato | ||
Health | Oro (500/600) Mato (1000) / Oro (800/1000) Mato (1000) / Oro (800/1000) Mato (1000) | |
Arena Information goes here. | ||
Paintmaster Sheo | ||
Health | 950 / 1450 / 1450 | |
Arena Information goes here. | ||
Great Nailsage Sly | ||
Health | 800/250 / 1200/600 / 1200/600 | |
Arena Information goes here. | ||
Pure Vessel | ||
Health | 1600 / 1850 / 1850 | |
Arena Information goes here. | ||
Grimm | ||
Health | 1000 / 1300 / 1300 | |
Arena Information goes here. | ||
Nightmare King Grimm | ||
Health | 1250 / 1650 / 1650 | |
Arena Information goes here. | ||
Absolute Radiance | ||
Health | ??? / ??? / ??? | |
Arena Information goes here. | ||
Zote | ||
Health | ??? / ??? / ??? | |
Arena Information goes here. | ||
The Knight | ||
Reward | ||
Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry. | ||
Lord of Shades | ||
Reward | ||
Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry. | ||
God of Gods | ||
Reward | ||
Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry. |
Trivia
- Each symbol reward is only awarded by completing the respective difficulty, regardless of whether the harder difficulties have been completed or not.
- In Radiant difficulty, Charms relating to taking damage and player health are rendered useless:
- Stalwart Shell
- Thorns of Agony (without the Baldur Shell being used.)
- Fragile Heart
- Quick Focus (except for the use with Shape of Unn, as the player and their hitbox shrinks)
- Deep Focus (unless used with Spore Shroom)
- Lifeblood Heart
- Lifeblood Core
- Joni's Blessing
- Grubsong
- Hiveblood
- With Radiant difficulty selected, being Overcharmed is beneficial as the Knight will die in one hit regardless.