Mod:Pale Court/Loyal Ogrim & Kindly Isma

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Kindly Isma Loyal Ogrim & Kindly Isma

Seeing Ogrim duelling with you, I just had to jump in before my proper turn! Apologies if I caused a scare!

You seemed like a fun opponent to fight against! And we’d been itching to try out our special technique, anyway. Nothing quite like fighting with your... friend.

– Kindly Isma

Loyal Ogrim & Kindly Isma are a dual boss in Pale Court in Hollow Knight. First encountered in the Champion's Call, they are the second form of both Kindly Isma and White Defender, featuring faster and harder attacks used in both the White Defender and Kindly Isma battles.

Behaviour and Tactics

Loyal Ogrim and Kindly Isma have a shared healthpool in Phases 2/3/4. During Phase 1, only Loyal Ogrim fights the Knight. In Phases 2/3/4, both Loyal Ogrim and Kindly Isma fight the Knight. In Phase 5, one of the two fights the Knight: whichever one the Knight did not hit to end Phase 4.
Loyal Ogrim’s attacks in Phase 1 are identical to those in the White Defender fight. From Phase 2 onwards, Isma uses her attacks in conjunction with Ogrim’s.
Loyal Ogrim & Kindly Isma use the following attacks:

Phase 1

  • Dung Toss: Ogrim gathers up and throws two dung balls one after the other. The balls bounce around the arena randomly in large arcs, reaching the top of the arena. Each ball persists until it hits the floor twice. These dung balls continue to bounce even if they hit the Knight, and Ogrim performs other attacks while the dung balls are bouncing.
  • Dive: Ogrim dives in and out of the ground to move around the arena. He dives in once and re-emerges somewhere else in the arena shortly after, covering about 25% of the arena. He moves left or right independent of where the Knight is.
  • Burst: Ogrim dives underground and after a bit of time bursts into the air, releasing dung balls everywhere, 5 on each side, that fall away from him in tall arcs. These dung balls do not bounce around. Instead, they break once they hit a wall, the floor, the ceiling, or the Knight. Ogrim can burst up anywhere in the arena, and he travels underground for 1.5 seconds before he finds his burst point.
  • Spike Slam: Ogrim slams his arm into the ground, causing large spikes of dung to jut up. Three spikes form in rapid succession on each side of Ogrim. The spikes reach high into the air and are unable to be cleared, even with Monarch Wings.
  • Defender Jubilee: Ogrim gathers up and throws 3 dung balls one after the other, like a longer Dung Toss attack. After the third dung ball, Ogrim leaps into the air and curls into a ball to join in the bouncing. After bouncing on the ground 3 times, he slams straight into the ground sending spikes across the arena in both directions. The spikes form in sets of two (one on each side) and disappear just after the next set of spikes springs up. Ogrim remains underground until all of the spikes are gone. Once the spikes are gone, he re-emerges with a Ground Burst attack. The spikes are short enough that the Knight can double jump over them.
  • Evade: When the Knight is too close, Ogrim sometimes quickly curls into a ball and rolls back a short distance. Half the time, he immediately follows this manoeuvre up with a Spike Slam attack.

Phase 2

  • Zeal Reflect: At the start of Phase 2, Ogrim uses the Zeal attack, rapidly performing 6 Ground Burst attacks, each occuring about 1.5 seconds after the previous. During the first, third and fifth burst, Isma reflects one of the dung balls towards the Knight, causing a vine pillar to grow where it hits the floor.
  • Dung Reflect: Ogrim gathers up and throws two dung balls one after the other. Isma kicks the dung balls towards the Knight once they reach the ceiling of the arena. Each ball persists until it hits the floor or a wall in the arena. If the dung balls contain seeds, they’ll cause vine pillars to grow upon hitting the floor. Excluding dung balls thrown by Defender's Roots (see Phases 3/4), all dung balls thrown during Phases 2/3/4 contain seeds.
    • This attack replaces Dung Toss.
  • Dive: See Phase 1.
  • Burst: See Phase 1.
    • In Phases 2/3/4, Isma uses a Vine Whip attack while Ogrim is underground
  • Vine Whip: Isma appears either on the ground or in the air and sweeps her vine towards the Knight.
    • If Isma appears in the air and the Knight gets to close, she’ll cancel the Vine Whip and instead use Acid Throw.
    • The Knight can nail-bounce on the vine.
  • Acid Throw: Isma throws three drops of acid towards the Knight in a cone-like patter. When they touch the ground, they turn into small pools of acid that disappear after ~1 second.
  • Spike Slam: See Phase 1.
    • In Phases 2/3/4, Isma uses a Vine Whip attack while Ogrim uses Spike Slam.
  • Defender Jubilee: See Phase 1.
    • In Phase 2, Isma uses a Seed Bomb attack while Ogrim is in the air.
  • Seed Bomb: Isma throws a Seed Bomb into the air. Once it reaches the ceiling, it explodes, creating seeds that fly across the arena until they either hit the floor or a wall of the arena. When a seed touches the floor of the arena, it grows into a vine pillar. Only three vine pillars may be present in the arena at once. The vine pillars have 35 health and disappear after ~14 seconds. The vine pillars do not deal contact damage and instead block the Knight’s movement.
    • Before entering Phases 3/4, Isma always throws a Seed Bomb of which the seeds travel to the sides of the arena. These seeds do not grow into vine pillars.
    • Upon entering Phase 5, all vine pillars are destroyed.
  • Evade: See Phase 1.

Phases 3/4

  • Vine Wall: At the start of Phases 3/4, Isma throws a Seed Bomb of which the seeds travel to the sides of the arena. The seeds grow into Vine Walls, closing off the arena. When Isma enters Phase 4, she once again throws a Seed Bomb, closing off more of the arena.
    • Once Loyal Ogrim & Kindly Isma are in Phase 4, the Knight takes contact damage from the Vine Walls.
  • Evade: See Phase 1.
  • Dive: See Phase 1.
  • Burst: See Phase 2.
  • Vine Whip: See Phase 2.
  • Acid Throw: See Phase 2.
  • Spike Slam: See Phase 2.
  • Seed Bomb: See Phase 2.
  • Dung Reflect: See Phase 2.
  • Defender’s Roots: Ogrim gathers up and throws 3 dung balls one after the other, which Isma reflects towards the Knight, like a longer Dung Reflect attack. These do not contain seeds. After the third dung ball, Ogrim leaps into the air and curls into a ball to bounce around the arena. While Ogrim is bouncing around, Isma plants two sets of vines in the ground, appearing one after another. The vines reach to the top of the arena, but have large enough gaps between them to avoid taking damage. The vines are not dangerous until they are at their tallest. The vines persist for ~1 second. After the second set of vines disappears, Isma kicks Ogrim towards the Knight, sending spikes across the arena in both directions from where he lands. The spikes form in sets of two (one on each side) and disappear just after the next set of spikes springs up. Ogrim remains underground until all of the spikes are gone. While Ogrim is underground, Isma uses a single Thorns of Agony attack. Once the spikes are gone, Ogrim re-emerges with a Ground Burst attack. The spikes are short enough that the Knight can double jump over them.
    • This attack replaces the Defender's Jubilee attack.
  • Thorns of Agony: Isma appears in the air in the middle of the arena and shoots five vines in an arc below her. The middle vine is always aimed at the Knight.
    • Isma will only use this attack in Phases 3/4 after a Defender's Roots attack.

Phase 5

  • Zeal: At the start of Phase 5, if Isma was defeated first, Ogrim emits a loud shout like he does at the beginning of each fight signalling the beginning of this attack. Ogrim then repeatedly uses Ground Burst attacks, each occurring about 1.5 seconds after the previous, until he is defeated.
  • Thorns of Agony: See Phases 3/4.
    • In Phase 5, if Ogrim was defeated first, Isma will continuously use Thorns of Agony until she is defeated.

Stagger Values
Description: Loyal Ogrim’s & Kindly Isma’s stagger is based on their health: Loyal Ogrim is staggered once his health in Phase 1 is depleted to 0. When staggered, Ogrim falls over onto his back flailing his limbs. Ogrim or Isma is staggered upon entering Phase 5; whichever one the Knight hit to end Phase 4.
Hits: -
Combo: - Combo Time: -

Variations

Loyal Ogrim & Kindly Isma

Hall of Gods text: "Loyal defender gods of honour and care"

Pantheon N/A
Health Attuned difficulty Phases 1/2/3/4/5 respectively: 351/450/550/600/250

Total: 2201

Ascended difficulty Phases 1/2/3/4/5 respectively: 351/500/600/700/250

Total: 2401

Radiant difficulty
Arena changes Same arena as the base game fight, no difficulty differences.

Dialogue

During the fight
Dream Nailed (Loyal Ogrim, Phase 1) Randomly:
  • My King... I believe in you. I believe in Hallownest!
  • My devotion will never falter!
Dream Nailed (Loyal Ogrim, Phase 2 onwards) Randomly:
  • My King... I believe in you. I believe in Hallownest!
  • My devotion will never falter!
  • Catch this one, Isma!
  • Isma, teach me your strength!
  • So strong...
Dream nailed (Kindly Isma, phase 2 onwards) Randomly:
  • Let’s see how much you can endure!
  • A vine here, a vine there.
  • You’re a tough one, but my plants are tougher!
  • Ogrim! Toss that my way!
  • Ogrim, watch and learn!
After the Champion's Call
First defeat First dialogue (Loyal Ogrim)

Little one! How nice to see you in these hallowed halls as a friend! Our sparring was truly enjoyable, but I do tire of it sometimes.
Yet, fighting you alongside Isma was a wonderful experience. We’ve worked on our techniques for some time now, and it was nice to try them against a new foe.

And you dodged them admirably! Fair warning friend: next time we won’t make it any easier, haha!

Second dialogue (Loyal Ogrim)
Strong, swift, and analytical; watching Isma fighting is like witnessing a force of nature, is it not?
I’m sure you’ve been impressed yourself like everyone here! Plants commanded at will is not a thing you see ordinarily, let alone in battle. What wit and skill must be needed to manage such a thing...

I may... admire her more than I should, but none can state her strength is not impressive to behold! Through her kindness, we’ve learned much together, and that is the source of our synergy!

Exhausted dialogue (Loyal Ogrim)

Have some rest now, you deserve it! Feel free to talk to the others in the meantime.

Dream Nailed (Loyal Ogrim)

Such strength... You are quite the curious fellow, little knight.

First dialogue (Kindly Isma)
Ahh, so wonderful to talk with the mysterious little knight at last! I’ve not seen many who have this skill at weilding a nail. Besides our Dryya, of course!
Was it the King who trained you? I’ve not seen our Liege ever hold a weapon, but his prowess in combat really must be great to have helped Him form a Kingdom so wondrous.

I wonder what thought came to that red warrior’s mind to so foolishly attempt the life of a wyrm...? I feel sorry for that dead traitor.

Second dialogue (Kindly Isma)
Seeing Ogrim duelling with you, I just had to jump in before my proper turn! Apologies if I caused a scare!
You seemed like a fun opponent to fight against! And we’d been itching to try out our special technique, anyway. Nothing quite like fighting with your... friend.

Not that anything is happening between Ogrim and I. No, nothing at all. You musn’t worry about these trivial matters. Focus on your training instead! I understand you’ve a role to fulfil in our kingdom.

Exhausted dialogue (Kindly Isma)

Now go! It wouldn’t do to keep you to myself when I’m sure the others would love to talk.

Dream Nailed (Kindly Isma)
A curious one, to be certain... What secrets did the King keep to raise such strength...?

Second defeat First dialogue (Loyal Ogrim)

It’s so refreshing to battle for the sake of teaching in these dire times, especially in an area that allows room for creativity. What a blessing to be able to express our finest styles like this, really.
What would this trial be without dung to dive into, soil to grow on? And with civilians in danger from Hegemol’s blows? Certainly not a good prospect, especially after that incident in the capital…

At least only the architecture suffered lasting damage.

Second dialogue (Loyal Ogrim)
Have you seen the gardens hidden here? Our Queen has grown several of them in the palace grounds, behind pale halls and pristine rooms. It’s the perfect place to ease your nerves after a trying shift.
Isma told me she would love to create her own garden in her place. I wonder if the plants will survive with the very little light that comes through the waterways’ pipes.

If they do, though, I would love to have some myself! She could teach me how to take care of them!

Exhausted (Loyal Ogrim)

Either way, you seem to be learning fast. With such pace you’ll surpass everyone here in no time!

Dream Nailed (Loyal Ogrim)

Can it get even better...?

First dialogue (Kindly Isma)
You seem to have grown more accustomed to our movements, especially in an arena so unconventional.
Fighting is even more fun in an environment of our liking, right? Luckily, our Monarch allows us room just for sparring.

Dung, thorns, and flowers… Isn’t it more pleasing to the eye than mere whiteness? Our king sure doesn’t seem to mind the stench, somehow!

Second dialogue (Kindly Isma)
Have you noticed those white blooms as Ze’mer joins the fight? I don’t believe to have ever seen a plant so brittle yet so fast to spread.
There is an aura about them I cannot quite place that seems to influence Ze’mer in some form. Maybe it is the reason for the Queen’s… no, not distaste, rather… prudence?

Nonetheless, it’s a joy to watch greenery grow on a battlefield.

Exhausted dialogue (Kindly Isma)

Let us meet in combat once again!

Dream Nailed (Kindly Isma)
A fearsome knight it could become, with enough training and time...

Third and subsequent defeats First dialogue (Loyal Ogrim)

Your skills are astounding! It’s a luck you’re on our side, or it would’ve been trouble for us.

I can’t wait to see you again in battle!

Exhausted dialogue (Loyal Ogrim)

I can’t wait to see you again in battle!

Dream Nailed (Loyal Ogrim)

The King was right, it will save Hallownest...

First dialogue (Kindly Isma)
Another victory for you! I must thank you, for all of us Knights have improved in combat through our duels.

I expect to see you again soon!

Exhausted dialogue (Kindly Isma)

I expect to see you again soon!

Dream Nailed (Kindly Isma)
A pale aura, that of the King’s...

Special (challenge) defeats King's Honour defeat dialogue (Loyal Ogrim)

So, you bear my gift! Its loyal aura suits you so nicely that I thought it was your own heroic aroma!
This is a charm created with much care and caution, bestowed to me by our dear King as I've proven my loyalty to Him.

Your skill and honour have proven you worthy to wear my crest. It will serve you well, you have my esteem, friend!

King's Honour defeat dialogue (Kindly Isma)
Ah, you must be wearing Ogrim's brooch! The smell was so indistinguishable from his that I thought it to be my imagination.
He must've deemed you worthy to entrust you with such a dear gift and I can see the reason by how valiantly you fought.

Take good care of it since I, too, hold it dear. I hope it serves you well.

Cheated/file manipulated into accessing the NPC room (Loyal Ogrim/Kindly Isma)
Begone! We don't tolerate cheaters or save editors on these grounds. That, or you're using the placeholder NPC.

Location

Loyal Ogrim & Kindly Isma can first be encountered during the Champion's Call, after which they can also be fought in the Hall of Gods.

Gallery

Trivia

  • At the end of the fight, once both Kindly Isma and Loyal Ogrim are defeated, the one who was defeated first carries the other away while jumping out of the arena.
  • Upon entering Phase 2 of the Loyal Ogrim & Kindly Isma fight in the Champion’s Call, plants grow all over the arena.
  • The health of the Knight who wasn't defeated during Phase 4 of the fight is briefly set to 800 before decreasing to the amount present in Phase 5. This likely occurs to make sure this final Phase cannot be skipped.
Pale Court Compendium
Bosses Kindly Isma (Loyal Ogrim & Kindly Isma) • Mysterious Ze'mer (Mystic Ze'mer) • Fierce DryyaMighty HegemolTiso
Champion's Call
Charms Abyssal BloomBoon of HallownestKing's HonourMark of PurityVessel's Lament
Areas Abyssal TempleHall of FamePost-credits