Mod:Pale Court/Mysterious Ze'mer

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Mysterious Ze'mer Mystic Ze'mer

Champion from a brighter age. Served the kingdom at its height, but retreated to her mansion when it fell to ruin.

“Ze'mer… what a fascinating ally you were. Your stories that so enraptured us were incredible. Perhaps, you would take me to see your home one day? I would like that very much. To see the worlds beyond.”

– Ogrim of the Five Knights

Mysterious Ze'mer is a boss in Pale Court. She is one of the Five Great Knights, at the peak of her past glory.

Behaviour and Tactics

Mysterious Ze'mer bows to the Knight at the start of the fight. Hitting her while she is bowing causes her to immediately strike back at them. Mysterious Ze'mer uses the following attacks:

  • Spin: Ze’mer slashes with her nail around her while walking in the direction of the Knight. Once she stops walking, she turns to the Knight and either strikes at the Knight with her sword or performs the Nail Wave attack. Ze’mer’s movement speed and the total distance travelled is greater the more health she has lost.
  • Spin Jump: Ze’mer jumps towards the Knight in an arc, slashing her nail at them.
  • Dash: Ze’mer jumps backwards into a leaning position and then quickly dashes towards the Knight.
  • Parry: Ze’mer takes up a defensive stance with her nail. If the Knight damages her after her nail shines, she takes no damage from the hit and instead responds by slashing her nail at the Knight.
  • Ground Slam: Ze’mer slams her nail into the ground, creating two shockwaves that travel across the entire arena.
  • Nail Throw: Ze’mer throws her nail towards the Knight. The nail stops once it hits the floor or one of the walls of the arena. The nail’s trajectory is shown by a blinking light before it is tossed. Once she has thrown her nail, Ze’mer disappears and teleports next to her nail shortly after.
  • Nail Wave: Ze’mer spins her nail, creating a large shockwave that spans from the floor to the ceiling of the arena that travels across the entire arena.
    • Ze’mer may use this attack immediately upon ending the Spin attack.

Variations

Mysterious Ze'mer

Hall of Gods text: "My blade rests amongst hidden graves and forgotten dreams"
"Grieving god of lands beyond"

Pantheon N/A
Health Attuned difficulty 1200
Ascended difficulty 1400
Radiant difficulty
Arena changes Same arena as the base game fight, no difficulty differences.

Dialogue

During the fight
Dream Nailed Randomly:
  • Together forever, Meled'love...
  • Nemenoo... Nails and claws... Why must it be so?
  • Ulll.. A new enemy of Nou's love?
Dream Nailed in Godhome Randomly:
  • Another unfamiliar land...
  • Perhaps Nou’ll sooner rest than later...
  • Meled’love... your stone so far...
Defeats
First defeat Ogrim... Why do you persist in your restless duty, if only for a wilting domain?
Second defeat Isma... Is your rest peaceful, in your grove so dear...?
Third defeat Dryya... Do you still guard against overgrown thorns and vicious claws? Will you ever lie your blade down?
Fourth defeat Hegemol... You still endure it under unending tears? Che' hopes you may also, perhaps, rest one day...
Fifth defeat and subsequent defeats Ulll, Le'mer, to see you return. So much pain in so brief a time expired our Monarch's will, but Le'mer? Upon Le'mer is a rare strength, a duty for a lifetime. Meled'lover, wait for me...

Location

To reach Mysterious Ze'mer, White Defender has to be defeated first.

After completing the Delicate Flower Quest, Ze'mer will leave behind her Nail inside the Grey Mansion in the Resting Grounds. Dream Nail it to enter the arena.

Gallery

Achievements

Mystical
Defeat Ze'mer in her secret Mansion.


Trivia

  • Ze'mer's torso armor was inspired by Revek's, as they both already shared a similar skirt design.
  • Ze’mer’s lover (the daughter of the Traitor Lord) can be seen running away from the Knight once they enter the dream. She’s referred to as ‘LChild’, and she has 10000 health. She doesn’t, however, ever die, even if her health is reduced to 0.
  • During the Hall of Gods fight, after defeating Mysterious Ze’mer, her health is set to 1350/1500 (Atuned / Ascended/Radiant respectively). This likely happens to 'prepare' for the Mystic Ze'mer fight.
Pale Court Compendium
Bosses Kindly Isma (Loyal Ogrim & Kindly Isma) • Mysterious Ze'mer (Mystic Ze'mer) • Fierce DryyaMighty HegemolTiso
Champion's Call
Charms Abyssal BloomBoon of HallownestKing's HonourMark of PurityVessel's Lament
Areas Abyssal TempleHall of FamePost-credits