Dream Nailed | Randomly:
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Dream Nailed in Godhome | Randomly:
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Mod:Pale Court/Mighty Hegemol
Champion from a brighter age. Stood guard at the city until its fall. A statue now stands in his place “I can still hear your jolly chortle, Hegemol. For such a towering bug, you were so quiet! But your humour was simply unrivalled. After all this time, I never got to see your face... What were you hiding behind that armour, old friend?” |
Mighty Hegemol is a boss in Pale Court. He is one of the Five Great Knights, guarding the city gates.
Behaviour and Tactics
At the start of the fight. Hegemol appears without a mace. He summons his mace shortly after appearing, slamming it on the ground in front of him. All of Hegemol's attacks, apart from falling debris and small and medium-sized shockwaves, deal two masks of damage. This includes contact damage. Mighty Hegemol uses the following attacks:
- Debris (passive): After most of Hegemol's attacks, he will cause debris to fall down from the ceiling.
- Charge: Hegemol groans and holds his mace behind him, after which he runs towards the Knight's former position until he bumps into a wall, after which he performs a slight hop. Hegemol charges one additional time for every phase the Knight has passed. Once the last charge finishes, Hegemol's hop will create two shockwaves that travel across the entire arena.
- Hegemol always uses this attack at the start of Phase 1.
- Hegemol always uses this attack at the start of Phase 1.
- Dig: Hegemol drags his mace along the ground behind him for a short duration, after which he swings his mace, releasing a small shockwave that travels across the entire arena, along with debris which is shot up from the ground, falling back down afterwards.
- Mace Swing: Hegemol winds up his mace above his head for a short duration, after which he slams the ground, creating a medium-sized shockwave that travels across the entire arena. If the knight is too far from Hegemol while he is still winding up his mace, Hegemol jumps towards the Knight before slamming the ground.
- Jump: Hegemol jumps towards the Knight, dealing contact damage.
- Ground Punch: At the start of Phases 2/3, Hegemol jumps to the middle of the arena and throws his mace up in the direction of where the Knight is standing. He then punches the ground eight times on alternating sides, starting on the side the Knight is on. The punches create medium-sized shockwaves that travel across the entire arena. The attack ends when he catches his mace.
- Ground Slam: Hegemol winds up his mace, after which he slams the ground, creating a large shockwave that spans from the floor to the ceriling of the arena that travels across the entire arena.
- Hegemol starts using this attack in Phase 2.
- Hegemol starts using this attack in Phase 2.
- Debris Slam: Hegemol drags his mace along the ground behind him for a short duration, after which he swings his mace, launching debris into the air. He then jumps and hits the debris, causing it to be fired along the ground in a cone-like shape. Hegemol creates two small shockwaves once he lands that travel across the entire arena.
- Hegemol starts using this attack in Phase 3.
Stagger Values | |
Description: Hegemol's stagger is based on his health, and Hegemol is staggered every time his Phase health is depleted to 0.
When staggered, he sits down and leans on his mace. | |
Hits: - | |
Combo: - | Combo Time: - |
Variations
Mighty Hegemol Hall of Gods text: "I stand guard at the gates of the capital" | |||
Pantheon | Champion's Call, 3rd boss | ||
Health | Phases 1/2/3 respectively: 600/700/800 Total: 2100 | ||
Phases 1/2/3 respectively: 650/800/950 Total: 2400 | |||
Arena changes | Same arena as the base game fight, no difficulty differences. |
Dialogue
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Location
To reach Mighty Hegemol, White Defender has to be defeated first.
After putting the City Crest into the statue in front of the city gates in the Fungal Wastes, the city gates open and the statue starts having dream particles appear around it. Dream Nail it to enter the arena.
Gallery
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Hegemol's statue in front of the City Gates in the Fungal Wastes
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The location the Knight appears in after using the Dream Nail on Hegemol's statue
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The arena Mighty Hegemol is fought in
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Mighty Hegemol's statue in the Hall of Gods
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The arena Mighty Hegemol is fought in when challenged in Godhome
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Promotional Art
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Promotional Art
Achievements
Indomitable | |
Defeat Hegemol in the bustling City. |
Trivia
- The dream in which Mighty Hegemol is fought, entered by using the Dream Nail on the city statue, appears to depict the City of Tears in its prime.
- Using the Dream Nail on the False Knight's armour in the Forgotten Crossroads makes the following line of dialogue show up:
- The crest... The city's gates...
- This line was added to give players a clue to where Hegemol's boss fight was accessed, since compared to the other knights, his access point is harder to find.
- Every vehicle shown in the background of Hegemol's stage is reconstructed from the ruins of vehicles in the base game, remade to look and move as they might have before the Infection.
Pale Court Compendium | |
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Bosses | Kindly Isma (Loyal Ogrim & Kindly Isma) • Mysterious Ze'mer (Mystic Ze'mer) • Fierce Dryya • Mighty Hegemol • Tiso Champion's Call |
Charms | Abyssal Bloom • Boon of Hallownest • King's Honour • Mark of Purity • Vessel's Lament |
Areas | Abyssal Temple • Hall of Fame • Post-credits |