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* [[Weaversong]] and [[Sprintmaster]] have a new interaction which causes the Weaverlings to move faster, wander a bit farther from the player and jump higher | * [[Weaversong]] and [[Sprintmaster]] have a new interaction which causes the Weaverlings to move faster, wander a bit farther from the player and jump higher | ||
* [[Weaversong]] and [[Grubsong]] now have a new interaction which causes damaged Weaverlings to give the player soul | * [[Weaversong]] and [[Grubsong]] now have a new interaction which causes damaged Weaverlings to give the player soul | ||
* [[Joni's Blessing]] now only grants 50% more HP (down from 50% + 1). | |||
* [[Fury of the Fallen]]'s activated effects has a new design and instead of a red circle highlighting the player, the player now emits a red smoke | * [[Fury of the Fallen]]'s activated effects has a new design and instead of a red circle highlighting the player, the player now emits a red smoke | ||
* New animation for when [[Grimmchild]] attacks [[Millibelle]] | * New animation for when [[Grimmchild]] attacks [[Millibelle]] |
Revision as of 15:57, 10 July 2018
Template:Infobox gameLifeblood is an update to Hollow Knight which was officially released on the 20 April, 2018, after a period in public beta. As it was not one of the three originally planned DLC updates, it did not release with a teaser. The update focused mainly on enhancing technical aspects of the game, bringing upgrades and optimizations of various kinds.
Content added
Bosses
Mapping Tools
- Map Markers
- Players became able to change the background of the title screen (Extras section)
- The menu styles include:
- Classic (Unlocked from start)
- Hidden Dreams (Hidden Dreams update)
- Grimm Troupe (The Grimm Troupe update)
- Lifeblood (Lifeblood update)
- Infected (Unlocked by beating The Hollow Knight)
- Void (Unlocked by beating The Radiance)
- Steel Soul (Unlocked by completing Steel Soul Mode, any ending)
- A changelog was added, which includes information about every major version of the game (Extras section)
- Blur quality can be changed through the Video menu
Visual Changes
- The Hive area gained a complete visual redesign
- Improved colour pallet for many areas
- The Zote Statue implemented in the Hidden Dreams update now only has four candles, but will still turn gold after ten defeats
- Lighting is more bright and livid, with a more blueish hue
- Small foreground spiders may appear and scuttle away from the player's feet when exploring Deepnest
- Animation for traveling the stagways is longer and now able to be skipped
- Mid ground and background perspective movement is a lot smoother and clearer
- Using Crystal Heart Dash now gives off a flash of purple light (the animation may also be quicker)
- Tram pass slots now have a glowing yellow light
- Calling and riding the tram now has a rippling effect overlay
- Sections of Ancient Basin and Kingdom's Edge are noticeably more blue toned
- Many objects and environments have sharper and more contrasting shadows
- New room transitions have been implemented
- The lights of the houses in Dirtmouth are more vivid and noticeable
- Forgotten Crossroads loses saturation and is more gray scale once it turns into the Infected Crossroads
- The Knight now has a new burst animation when taking damage
- Damage taken from coming in contact with spikes triggers a unique burst animation
- Damage taken that deals multiple masks now triggers a new burst animation
- This animation can be seen when The Knight is killed
- Dying in Steel Soul Mode has a unique animation
- Entrance to the False Knight boss fight now has a furnished gateway
- Decorative mushrooms in the foreground of Fungal Wastes now react to the player walking over them and let out a puff of spores
- Smacking and breaking many decorative pieces will now cause a ripple effect overlay
- The arena for the Lost Kin loses saturation and is more gray scale
- There are now gifs for the loading screen
- Areas in the City of Tears now use a purple hue and tint
- New icon for getting an achievement
- "Infected" blood physics and sprites have been modified
Enemy Changes
- Hivelings are now grouped in much larger bunches and have more Hp
- Traitor Lord gained two new attacks, now deals two masks of damage and is a lot faster
- The Hollow Knight's diving flame pillar attack now does two masks of damage
- The Collector can now be staggered
- Nightmare King Grimm is now only accessible while wearing the Grimmchild charm
- Soul Master's size has been decreased considerably
- Many enemies and bosses have had tweaks to their colours making them more vibrant against the environment
- Soul Tyrant can no longer be staggered
- Hive Guardians do two masks of damage
- Volatile Mosskin explode faster upon death
- Desolate Diving onto Flukemarm no longer functions
- Husk Hive is larger, can spawn Hivelings on the move instead of stopping, and is faster
- False Knight's stagger animation is faster
- Fungified Husk's spore cloud is significantly bigger
- Traitor Lord has a visual cloud of infection surrounding him
- The bodies of the Watcher Knights have been rearranged
- Belflys will leave their skull behind after death, if they are on screen when they suicide it will still count towards the Hunter's Journal
NPC Changes
- The Dung Defender now has extra dialogue after the player beats the White Defender five times
- Divine now has extra Dialogue when the player talks to her while wearing the Defender's Crest (added for a misconception)
- If the player encounters the new dialogue from the Dung Defender and then re-enters his home, a dung statue of the Knight can be found next to the others.
- Dreamer sequence after first Hornet fight has new animations
- New Dialogue from Hive Queen Vespa once the Hive Knight has been defeated
- Bretta's previously added dialogue now coincides with the amount of candles lit on the Zote statue, she will also run away after four defeats of Grey Prince Zote
Charm Changes
- Flukenest's damage has been nerfed and now costs 3 notches
- Weaversong's Weaverlings do more damage (up from 2 to 3) with a new attack animation and can stagger bosses
- Weaversong and Sprintmaster have a new interaction which causes the Weaverlings to move faster, wander a bit farther from the player and jump higher
- Weaversong and Grubsong now have a new interaction which causes damaged Weaverlings to give the player soul
- Joni's Blessing now only grants 50% more HP (down from 50% + 1).
- Fury of the Fallen's activated effects has a new design and instead of a red circle highlighting the player, the player now emits a red smoke
- New animation for when Grimmchild attacks Millibelle
Audio Changes
(note: taken from the /r/HollowKnight subreddit, editing is needed, credit due here: https://www.reddit.com/r/HollowKnight/comments/86tqh5/spoilers_compilation_of_changes_with_lifeblood/)
- Fungoons have a new attack sound
- Bluggsacs have a new disgusting sound when you're nearby
- Fool Eater have a new attack sound
- Mosscreeps have a new spawn sound and you should feel ashamed if you hurt them
- Siblings have a new sound when they spawn
- Crystallized Husks have a new attack sound
- Wingmould has a new sound when you hit them
- Shrumal Warriors have a new death sound
- Shrumal Ogres have a new death sound
- Shrumelings have a new adorable sound for when they pop up and run away
- Volatile Mosskin have new attack and death sound
- Mosskin have a new attack and death sound
- Moss Knights have new attack and death sound
- Gulkas have a new death sound
- Mistakes have a new death sound
- Sporgs have a new sound when they pop out to attack
- Glimbacks have a new and louder scuttling sound whilst patrolling
- New audio for locked arena/waved-styled fights
- New sound for when you place a Dream gate in an invalid location
- Dreamshield makes a 'tink' noise when it passes over a piece of geo
- Dung Defender and White Defender now audibly pounds his chest when he transitions
- Sound for when spikes unsheath in the beginning of the fight with Mantis Lords has been changed
- New OST for arena/wave-styled fights in City of Tears
- New sound for breaking mushroom flora in Fungal Wastes
- New sound for breakable pipes and such in Royal Waterways
- Bretta is now audibly scared when you first find her
Misc. Changes
- Inventory dropping (speedrun strategy) has now been removed